Is 3Ds Max Good For UV Mapping

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UV mapping is a mandatory step after finishing the modeling process, but there isn't just one way to do it. Let's dive in to find out more.
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Best UV workflow.
3d max with textools, uvw map modifier, zbrush for stretching uv like faces and organic characters

ghostsandsamurais
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I have been working in 3ds max from last 5 years and i have worked on every possible pipeline, AR, VR, apple Ar kit, for Meta and other standard 3d assets workflow.

I have never faced any issue when it comes to UV mapping, infact its better than Maya and Blender (personaly tested). Of course there are downsides, the major one is it can not export glb/usdz file format natively, tho with plugin it can but the results are not accurate

GamersOrb
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I used to use headus Uv Layout for all my models.

lj
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The only thing I see here that is truly ground breaking is the ability to transfer your cuts to completely other shapes. Ultimately when unwrapping I’ve noticed there are only truly 3 ways to placing your cuts on a mesh. Your either unwrapping a surface how you would a box or a cylinder or a face. And once you build a repository of these cuts into modifiers, I could see you unwrapping entire scenes with a click of a button.

lightcer
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I used c4d and blender but Max, maya is 💯 on uv mapping.

phoenixgaming
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Not without the textool plugin, but 3DCoat is better still.

sqwert
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if you don't know or don't understand how to do it then no soft will help you...

Irrelavant__