Why People Don't Like 3Ds Max

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I have used 3DSMAX for many years, and it helped me solve the problems I encountered in my work. I am still using it now, and I enjoy the way it works.🙂

studio
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I will tell you my own experience. Im not really even bad at 3D software.. I’m horrible. However I started with blender for about 8 months.. and no that good. I switched over to 3ds max and boom my modeling got better in an instant! It was a shock to me. Max just feels right for me.

Instant_Nerf
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Nothing come really close to Max in our industry, modifier stack is just so great and it gives people a way to nondestructive modeling and scene assembly. It has a partial proceduralism of Houdini and all Maya/Blender modeling tools plus much more without the destructive nature of Maya. Material management and shading is one of the best, lighting tools are amazing and rendering also. I've started with Maya 20+ years ago and still using it today, with Max I've been using it for around 12 years, but I don't see any reason why I would use Maya except maybe animation. It is required to know Maya in many studios so I still have it in my arsenal, but for every studio I worked for I requested Max and I just used Maya to publish assets and do final cleanups. Blender however, lacks so many tools that you can find in Max, but is also a great companion to it. Maya for animation, Max for scene assembly, modeling, rendering etc, Blender is also getting better and better and is free ... and with Hardops/Boxcutter it is great for concepting. ZBrush is its own class. I would say if you love doing Environments, scene assembly, Modeling, Shading, Rendering, Max is the fastest and most efficient tool and will be like that for a long time, once you add Tyflow, Phoenix, Forestpack and V-Ray or Redshift it is a power house like no other around, nothing literally comes even close to it for 3D generalists.

Intercepto
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I was a Max user since version 2.5 (back in the Discreet days).
I'm tremendously grateful for everything its done for me. I made some amazing projects with that software.
Eventually, I became a professional freelancer. So.. I could no longer use a hacked version. This is where I became angry at the software for not giving me enough for my hard-earned money. I tried learning Blender for a while, but I was mentally stuck in my paradigm and COULDN'T get myself to learn Blender.
That said, with time, it became impossible for me to afford MAX. So I swallowed my pride, got into the "beginner" mentality again and a couple weeks later... I became 90% as fluent in Blender as I was in Max.
Nowadays, even if you offered me money, I would NEVER go back to 3dsmax. I completely, 100% fell in love with Blender. Not only the software, but also the people behind the software and the community around it. I love, love, LOVE Blender. Also, the team behind it is MUCH MORE passionate than the team behind 3dsmax.
Blender for life!

fl
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3ds max is still the iconic 3d application ever made either you admit it or not

mightd
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Max is Amazing in many ways. It has lots of things to improve, and to get better. None of the issues are related to the Dev team. More to inner politics and strategy, many make sense from a commecial point of view and many does not make sense at all.
I use all the major 3dsoftwares, Max, Maya, C4D and Houdini, and now i am learning Blender. I can cleary see the pros and cons of all of them, the their strenghts in context. I Still LOVE to do Scene Assembly, scene sanitization and organization in Max. I Still model in Max 95% of the time. For 2 Reasons. Because i have used Max for +20yrs and because its GOOD. Stack Modifier has NO contender. Houdini is the only one that has some very close to it. None of those softwares other than Houdini and Max, has a "Edit poly" node, that saves any mesh on it. I am not saying in anyway that this makes Max the best software in any terms. I am loving modeling in Blender, but still fighting with the "need" to have to memorize that many shortcuts. Once you get used i can see it's really powerful. I still do UVs in Maya, just because i like it.

Kumodot
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It's not the weapon, it's the warrior.

jesusfernandezgarcia
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I love 3ds Max, Yes it needs some new modern features, especially in character animation, but Max is still powerful, you can depend on it for massive projects and solve wide range of problems.
But if left unupdated for few more years other softwares will offer better solution.

hejar_art
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I'm using 3ds Max for almost 20 years. I'm working in Maya and have worked in Blender and Softimage for quite some time.
There is no perfect software. All of them have some great features and some frustrating things.

But whenever I'm working on a personal project, I'm always using ds Max because it's the best overall software.
And with new releases (especially with 2023 and 2024) they did make HUGE changes and updates.
I think people love to "hate" it because Autodesk didn't make a big update for years (from 2014-2020, except Qt integration).
And while it's partly justifiable, the latest releases are truly remarkable. I can't wait to try the 2024 version.

nemanjaand
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And who told you people don't love Max ?

amjadalhosaini
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I started my career back in 2010-ish doing mods for Bethesda games, and then got some level of renown during the early days of Skyrim modding when everything was so painfully primitive. I knew that I wanted to be a game designer since playing Halo 3 in 07. That was my awakening to the realities of what was possible with games as a work of art. My first software was Blender, so I will always have a soft spot, and bias, toward it as it is the thing I have spent the most hours in. When I went to college in 2016, I was pretty poor, so I couldn't afford an amazing school, so I just went to the local university and stayed home with my parents. They had an okay Computer Science program, as I believed my passion was on the tech side of the industry with only passing interest in the more artistic side. I learned very quickly that my skills were better suited the other way around, due to the CS program at that school having a strict 'no video games will ever be acceptable for assignments, and definitely not senior projects' policy. They believed that video games were a way to trick the user, and not a viable way to show aptitude in programming fundamentals... Yeah, I got conned... But my vehement disagreement with the CS program led to me getting involved with writing and VFX programs elsewhere in the school. As a student, I got to use the computer lab with 3DS Max and Maya for free, and I trained myself in their use at home as well, in addition to the classes I did take which were introductions into their use. I thought 'well, it's what the pros use, so why not?' I am not exaggerating when I say that 3DS Max almost killed any intention I had to be a 3D artist... The legions of unresolved bugs, the reputation of Autodesk as a company, the fact that you almost have to use hardware designed with 3DS Max in mind to have an efficient workflow... I was in that mindset that 'Blender is for amateurs, and nobody uses it for 'real' projects', and that led to complete disillusionment with 3D as an artform. I took a break for years to rediscover myself as a person before jumping off the deep end in 2021 after the pandemic drove me to the brink of insanity, and becoming a freelance game developer using Blender exclusively to model assets. I've never looked back, and right now, I am more committed to my art than I ever have been in my life. I am making an okay living, and I am well on my way to illustrating an artbook of my own now that I have fully invested in high-poly modeling and rendering.

TheBlackBrickStudios
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I'm a happy 3ds Max user. I think Max is amazing and second to none in many areas- lighting and rendering come to mind. Anyway, thank you for the video. You raised many valid points.

PetarStamenkovic
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My problem with Max is the awful UV tools. The unwrap algorithm is horrible, fails in many cases, struggles to give flat islands. The UV workflow itself is terrible and forces you to use Rizom UVs since no Max plugins can fix the horrible workflow. Maya's UV tools and workflow is awesome out of the box, Blender's UVing workflow is a dream as well so addons just make it better. I think autodesk should develop a new 3D app from scratch that combines the best of Max and Maya. Max's modeling tools + Maya's animation tools and UV tools would be awesome.

ghosteyes
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I've been a Max user since before it was Max (3D Studio Dos!). Although I still use it today, as a character animator I resent it so much for being so far behind all the other 3d software, and I'm almost embarassed to tell people I use it. I see people doing amazing things so easily in other software yet I would struggle to replicate them without expensive plugins (and even those aren't always capable). I _want_ to learn Blender, but I find it so difficult to switch my brain. Max's workflow is now just part of my DNA.
I just wish Autodesk would show it some love and give it the update (or re-write) it deserves.

satay
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I've worked in game development for over 20 years and used a variety of 3D packages and Max is still the best all around tool. Kinda good at everything. Blender is starting to take over that role but isn't quite there yet.

Nighthaunter-tj
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The latest version 2024 is pretty damn good... They are finally fixing the more noticable stuff like animation and added colormanagement, etc..
Still ahead of blender in many ways

Capeau
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Corona Render alone is a reason to use Max if you're a Render Guy doing archviz or Personal work. Corona is AMAZING. TyFlow is another reason along to use Max. And since version 2021 Max is receiving very nice additions. Minor ones, but it's constantly getting better and more polished (finally). 2024 smels really good.

Kumodot
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I Love 3dMax I used In my 20yr experience on architectural Rendering. With Vray it is a Beast!

RickyZaid
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I'm one of those users that started with 3D Studio 1.0 and was even working as a reseller of the software. It is actually quite funny that at the time 3D Studio was the up-and-coming software knocking Alias Studio and Animator (now Maya) off its pedestal.

I am investing my personal learning time in Blender now as it meets my particular production needs quite well. I still use 3ds Max at work.

KevinMerinoCreations
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I've been using max since the DOS version.
I like it a lot. For me, it's the easiest and most intuitive 3D software there is.
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I have tried to use other software, but after awhile I keep coming back to max, just because everything seems just so easy and intuitive with it.
"Why I try to use this software and make my life difficult when I could just use Max and I would be already done" has been my thought process after trying another software for awhile.
Maybe that's just because I started with it. But Max just seems so comfortable to use. It just makes sense.
I never felt it was a hard program to learn. Very deep program yes, but also very intuitive.
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Yes, of course it has it's drawback, it's a little bit too crashy and bloated and could use complete overhaul.
But that ain't gonna happen since it's SO big so that's just one of it's drawbacks which I can easily live with considering the alternatives.
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But I believe it's not the tool, it's the artist, so let's not hate these apps, but enjoy the fact that there are so many to choose from and pick whichever feels good to us.

filipcza