3ds max or Blender which is Better

preview_player
Показать описание
today we are going to talk about two powerful 3d packages which are 3Ds Max and Blender, and we will try to give a general idea about what they are capable of when it comes to modeling, simulation and dynamics, animation, and so on.

__________________
Visit our Website:

inspirationTuts 2D Channel:

inspirationTuts CAD Channel:

RoninBay Channel

Help Us Create More Content:

Facebook page

Please Visit Inspirationtuts 2 for Tutorials:

Thumbnail Art by Charly Chive:
-----------------------------------------------------------------
***Check out these amazing Courses***

check out the Blender Shortcut Keyboard

Also keyboards for Maya, C4D, After effects, Photoshop...

Science Fiction Asset Production in Blender

Blender 2.8 Complete Training
use a $5 coupon YHCP5

The Dwarf Warrior 3D Character Creation For Game
use a $20 coupon YHCP20

The Dwarf Warrior II from rigging to animation and engine
use a $20 coupon YHCP10

Mastering 3D Modeling in Maya
use a $10 coupon YHCP10
Рекомендации по теме
Комментарии
Автор

I use both, but I'm gonna tell u. Blender is so quick.. I have super speed in blender.

QuickPicks
Автор

I really just wanted a basic comparison of these two softwares and this video felt like a very reasonable presentation of that. Thanks!

RYXPfan
Автор

In my story, I used 3D Max for about 4 years of self-learning, but when I got Blender turns out my skills dramatically increased. Reasons are,
1. I used Vray in 3D Max and waited for a couple of minutes to render a photorealistic model but in Blender real-time render and powerful node system including texture paint.
2. 3D max is heavy and not a lot user-friendly comparing to Blender, Blender doesn't look user-friendly at the start but get used to it you'll find yourself saving more time using shortcuts than you ever did in 3D max.

Cons
Don't push blender too far with low specs it'll crash and close, 3D Max will try to hold but ultimately freeze

*Get Blender it's free and only a couple of Megabytes but so powerful even without plugins, take time to get through the interface. You'll love it.*

denver
Автор

I used max professionally for years. Even tho edit poly is really missed I find blender much more flexible, especially as I'm into mostly hard surface modeling with booleans.

LawrenceAaronLuther
Автор

The amount of shortcut keys in blender makes working in it so fast that I hate when I have to work on other softwares

heyreefes
Автор

thanks inspiration Tut, please continue providing great content

miyingojamil
Автор

Is it which is better or which gets the job done? At the end of the day that's all that really matters. Which tool makes it possible to get the job done efficiently.

stephencurah
Автор

Being an indie game developer candidate nowadays. I was doing my research on such tools. I've used blender earlier and wanted to take some experince on 3ds max but the only thing kept me out is its pricing tbh.

galaxian_hitchhiker
Автор

@6:57
can you see the other side through the seam? or is that just specular..???

eastsidejapan
Автор

Not worth comparing from great creations such as blender or 3dmax, I like both

dimensiraster
Автор

I have used both. I could make a long list of reasons why I prefer Blender to 3Ds Max, mentioning only a few redeeming features of the latter, but I guess you could argue that most of it boils down to personal preference and professional demands. However, there IS one reason why Blender can be considered objectively better: Boot speed.

Software hardly crashes anymore these days, but 3D software remains an exception to that because of what it allows you to do (or try). With Blender you'll be right back into your scene within seconds. Not having to look at a loading screen for a whole minute can make a huge difference.

jpoortman
Автор

I have really decided am going to sink my learning curve into blender...
looks like it has a more promising future

simonk.
Автор

Finally, user skills makes great any software.

rarefacer
Автор

Yep....very Useful & Informative...Love your Videos

misamalirizvi
Автор

i just read almost all of the comments, ,
let me tell u guys a secrete, i was using max for almost 15 years, but i switched to blender, and why is that?
1: max is paid, and what they did in last 5 years? still trying to fix the chamfer modifier?
2: max is heavy, , i mean its big, , so big, i found that max 2021 is almost 8GB
3: it runs only on windows
4: without some plugin, i feel max is nothing
5: Blender is free
6: Blender is small
7: Blender easy to learn, it took just one week for me to learn blender
8: Blender is easy to use with shortcuts, do u know how easy to add a shortcut in blender??!! just right click and add
9: Blender runs on windows, mac, linux
10: in Blender u can sculpt, Compositing, Sequence edit, 3D Camera tracking, modelling, 3D Animate, 2D Animate, rigging, u can u even sketch, and real time rendering
11: its getting better so fast
12: Eevee, i mean we can't even talk about it, comparing with the biggest software company in the world

absystudio
Автор

Thank you so much it was really helpful 👍

mostafamehrabi
Автор

Everybody gangsta until Blender announces the new version.. :) I mean jokes aside, even though Blender is not very beginner friendly or has some disadvantages like lack of interoperability with other softwares in industry, it's still as powerful as others in most ways. And i think these lacks wont matter in next few years(the most). Because both the community and software are growing so fast. And i don't even need to mention but... It's f*cking FREE!!

selimthetensai
Автор

I love max, is my first love until I grew up and I had to pay that license, and vray, then blender came getting better with the interface an it was insta love. Blender had become a monster (in the best awesome way) now I can get the results I got with max and vray in no time, I work mostly architecturural scenes, the only thing I gotta fix is the tree models and I'm good to get "perfection" but I'm happy very very happy

Scarlov
Автор

This seems very similar to what's going on in the audio/music recording and production world. There are great newer tools that far outdo the older tools, but the older tools (protools) are "heritage" and are what have been integrated into the big houses for decades, even being MUCH clunkier, less capable, and packed with antiquated code.

ParkerEdwardsParties
Автор

I just want to learn modeling, that can be ported into other game (i love to learn and modding things)
which one is better and easier to learn ? which one is more used to gaming industry such unreal engine or unity ?
im not into learning animation and visual effect

rotua