Blender vs. Maya vs. 3Ds Max | ThreeDee

preview_player
Показать описание
Discover the best 3D software for you in 2023! In this comparison, we'll explore Blender, 3Ds Max, and Maya to help you choose your 3D projects. Don't forget to LIKE, SHARE, and SUBSCRIBE for more 3D content! 🔥

Thank you for watching ❤️
_____________________________________________

Рекомендации по теме
Комментарии
Автор

I model my 3D Graphics on Blender and render it on 3DxMax Vray

leahjanulgue
Автор

I was first introduced to 3DS Max after which I went to Maya which is pretty similar. Blender back then was a total UI mess to me and I was really turned off by how hard it was, for me anyway, to do the most basic things. I just recently tried Blender today and I am gobsmacked by how easy it is. Maybe I wasnt thinking straight back then, or they really did some work on updating the UI.
Naturally, I switched, because, open source! I havent tried animation yet since I'm mostly busy making models and applying extrude, inset, bevel, boolean functions etc, but I think new Blender seems pretty great

rederickfroders
Автор

Really awesome video! Thank you! Wondering how can I get the student version from Autodesk as I can't seem to find the right link to sign up for it, even though I'm using my edu email and Maya seems like it'd be the best fit for me based on your video. Thanks for any help you can provide!

turtlebird
Автор

I try to learn for creat medical related 3D animation video..
As a beginners, , which software best for me?

MediMilitia
Автор

hidden cost of blender are the addons that are buggy most of the time.

arshiadehghan
Автор

Hi! As a 2D artist, which would be better to sculpt 3D backgrounds and for camera changes and panels (as in the camera motion of the scenes over all)? My main concern is being able to make fast paced animations with a lot of angle changes while the background integrates well. If it integrated perfectly as an almost 2D I'd be happy, but my main focus is the camera movement. Any answer would mean a lot to me, thanks a lot for posting this video.

nothere
Автор

Blender is a fantastic and powerful program in the hands of skilled people, and there are some phenomenal add-ons to enhance functionality.

theslicefactor
Автор

Maya is a focused program embedded in a pipeline. Its the best where it has to be the best: Modeling and rigging/animation. Its does not need to be good at simulations.. professionals use Houdini for that. Does not need to be good at sculpting... professionals use Zbrush.. and so on. Blender is a generalist. Its a program that do everything good but its not the best in any particular area. Its also really bad in a professional pipeline environment for lots of reasons. Thats why Blender is good enough for a small studio without budget and Maya is the best for huge studios. Pipelines.

smashedlegends
Автор

Is blender is a little behind in modeling than other softwares or I'm not working with it properly?

ramyissa
Автор

I'd prefer 3ds max + Tyflow plugin

HoomanBhr
Автор

3ds Max is winning always. But Blender is the best for hobby.

SledgeNE
Автор

My biggest halt of switching to Blender from 3dsmax, was, Max's modifier stack is awesome.. My impression of Blender is, I've heard it has a stack, but after using Blender for a few days I realized it might not be nearly as good as the modifier stack on Max. My first give away for that is that Blender doesn't let you adjust parametric object setting after you make one. So creating a sphere in Blender to type in the number of side then after you make the sphere, you can't adjust the number. That's what killed Blender for me, as I don't think their stack will work nearly as good as Max's which offers a great often non destructive way of modeling. Maya node undo's don't even compete with a modifier stack, but Maya in general is okay.

AstroSquid
Автор

Maya basically does pretty much the same stuff Max does but in a better way as Maya is far better technically, performance-wise and most features/tools are more polished and easier to use or they're basically shared/ported tools from each other. However Maya isn't as popular and there are almost no plugins for it excluding the big ones such the ones from Chaos Group so that's imo why those two apps are well balanced I mean you can choose one they both will do the job for pretty much anything. Maya to me personally feels more feature rich which doesn't make me feel like I need to rely on plugins or scripts for every second task I want to do while Max has lots of plugins with superb integration which feels like it's part of the software for almost any specialization so if Houdini didn't exist then 3ds Max would be not only #1 for ArchViz and whatever else it is #1 at but also the #1 VFX software ( FumeFX, PhoenixFD, TyFlow, Cebas TP, etc ).

It's a bit funny how ppl see Max focused on modeling while Maya actually is far more efficient and better for that mostly because of better UI/UX and more polished tools. Maya also offers basic sculpting tools and superior UV Editor also even has same boolean features of Max 2024 including same retopology tool so the only way Max can be better for modeling is just because of "Modifier stack" which is basically not that different from History of Maya as Modifier stack is still not fully procedural.

Also neither software is used for "Texturing", pretty sure you had in mind LookDev/Shading. Texturing is done in Substance Painter, Mari or Photoshop if one still lives in the 80-90's :D

ExacoMvm
Автор

This doesn't really sound like an unbiased review. Sounds more like an advert for Blender. I will stick to 3ds Max thankyou.

TheTimeProphet
Автор

Is blender OK for begginers? Is it less easier than Maya and 3d max?

hamdi
Автор

Blender is a jack of all trades but a master of none

marklesterocampo
Автор

Blender is great I used it for 2 years in college, now I use Maya and personally I think it’s better but both are really nice software for 3D

I really didn’t like 3DS Max at all though

_
Автор

3dmaya and 3dmax are very slow in development.
The fact that Blender is free is very efficient in terms of feedback and developer. Blender is very good in performance. It can be easily done with models with very high polygons. The opening speed is incredibly fast. i love blender

rasim.gunduz
Автор

I mean obviously Blender is free other than that it's nowhere near 3ds Max or Maya.

Itsyesfahad
Автор

take a screenshot of this... in the future Blender will charge you.... like an unreal engine. .... till then enjoy...

itsminute