Blender Vs. 3Ds Max

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In this video we compare Blender to 3Ds Max. These are two extremely powerful programs, but by the end of this video you'll understand which one is better for you and why.

I also used clips from Elbert With An E, Pranjal Choudhary, AnimSebs, InspirationTuts, The C Sharp Programmer, David P - Digital Art, The Gnomon Workshop, Inc Saimon, Sefki Ibrahim, Autodesk, Art Bully Productions, Chris R, and of course my own channel. Thanks to all of these awesome creators for their amazing work!

This is my favorite addon for Blender. It has tons of free assets, but if you end up getting the paid version through my link you get 10% off. Full discloser, I get a small kickback from every subscription purchased through this link, but this is company I reached out to because I actually use their service every day.

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You should scroll back up and hit the like button so this can spread to more people!

filmstop
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only blender users like to compare themselves to the big guys

hellerjaimes
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Lowkey, 3ds max is incredible, even better than Maya. Allows a lot of space of innovative creativity

Whoisifeanyi
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I use both programs now - both have their merits. I prefer Blender but use Max for work. The only point I would add to the video would be texturing - texturing in Blender is a breeze but Max is a pain in the arse which is why we use Lumion (a great program btw) at the job. He’s right about all his points - pay attention to what he says my friends.

ronwatson
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Considering that my workflow consists of software each being pretty much or de facto specializing on specific tasks and disciplines i prefer 3ds Max over Blender easily as i use it for modeling while i sculpt in ZBrush, animate and rig (and groom) mostly in Maya, do clothes in Marvelous Designer, texture in Substance and render in Unreal Engine as im a indie game developer.

hound_of_justice
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I've been working with 3DSMax for nearly 20 years (I started back in the Discreet days) and I've been learning Blender for a few months. The latter is orders of magnitude harder for me to learn, there are a lot of "hidden" features that are very hard to get to know, whereas in Max almost everything is right under your nose or quickly available. Blender is very difficult to understand when you switch from Max, it's completely different and some features often seem annoying and stupid. But once you get past all that, somehow Blender starts to feel more convincing, more modern, more thoughtful. I use it for modeling/texturing and animation and I really like the sculpting. If you want to be an employed graphics designer, Max is the way to go, but if you're a freelancer like me and not particularly working on giant projects, I think Blender is the better choice today. There are an awful lot of cheap/free add-ons for the latter.

erikpeterffy
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To summarize, Blender is perfect for individuals or small scale operations. But for massive enterprise level projects, Autodesk is the way to go. They may not have as great of a community as Blender, but their customer support for enterprises is top notch.

trinityxo
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As a Max user of 25 years I assure you no one uses it for it's NURBS implementation. Good poly modelling tools yes, but not NURBS, and that was always the case.

thepixelhive
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One important aspect of 3ds max over blender is polygon handling, max can handle tons while blender stays far behind. On the plus side of blender, i really like the interface, but at the end i choose 3ds max

davesonD
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3ds Max will always be the best so no thanks I will stick to 3ds Max forever I don't care what others say, The only good thing about blender is that it's free.

Itsyesfahad
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This dude compares blender with every 3d softwares without using any other 3d softwares! Dude believe me blender is a joke compared to c4d, maya, 3ds max, and houdini

KosretEbdulrehman
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Great Comparison. I chose Bforartists as my primary 3D app for my small studio. It is a fork of Blender that focuses on the icon driven UI to access all the awesome tools of Blender. It also has many features Blender doesn't have. I chose it over C4D.

shamgartruth
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Haven't watched the video yet but must say: I'm positively surprised that comment section isn't just all Pro-Blender circlejerk. And this is coming from artist who only uses Blender atm. I honestly think worst part of Blender is its community. So many get triggered if you even mention why you use 3ds max instead of Blender. Also I absolutely hate where the Blender Youtubers are going with their content too. Everything is just full of attention grabbing fast intro edits etc.

Muukelih
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I tried switching to Blender but gave up because the bone length is aligned with the Y-axis instead of the X-axis, and the skin mirror function doesn't execute with a single button press. Also, for someone who has used 3ds Max's Biped, it can be difficult to adjust to a standard rigging system

creator
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so basicly 3Ds Max just only for modelling..
You need Substance painter to Texturing, You need Zbrush to Sculpting, Maya for Animation, Arnold renderer for rendering
so that 1, 875 /year just for modelling, you have to add Substance, Zbrush, Maya and Arnold for the rest of the works

When my blender crash on windows, go to %temp% folder and youll find blender make backup every couple of minutes, depend on your setting,

by
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I switched from blender to 3ds max just love it

Dyako_
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With all respect I use both but some facts:

Everyone who complains about Max just hasn’t mastered it. Look at why ILM, Pixomondo, Framestore, and Scanline use it for VFX, props, and their art departments…

It’s clear all the info is related to your personal goals. Check out what the pros at the indust..use, and you’ll see the real deal.

Blender isn’t intuitive. It needs addons and tons of shortcuts to work smoothly for the basics.
Max has loads of scripts, profesional plugins like, ( forestpack, thinking particles, tyflow, etc…)and a professional community.

There’s no way around it, not right now.

leonardb
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great video! summarized very efficiently

jainilsiroya
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80% of the Blender hype on social media is from non-professionals. The high-level industry doesn't use Blender.

My advice as a professional for 20 years is to learn Autodesk 3ds Max, which is a standardized tool in all possible business niches (animation, video games, advertising, architecture, vfx, etc.

If you want to work in the high-level industry, 3ds Max and Maya are the best options.

If you want to do 3D for fun or for indie productions, use Blender.

IT'S NOT A HATE FOR BLENDER, I WORK WITH IT TOO, BUT IT'S FAR FROM BEING 3DS MAX OR MAYA.

rasinmotion
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I apologize for disappointing you, but since TyFlow 1.111 was released, Blender can no longer compare to 3ds Max

AlexNguyen_Design