is 3Ds Max Still Relevent?

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In the old days of computer graphics, there were only but a few 3d packages on top of the world, and 3d Studio Max was one of them, it was used for creating video games, VFX for movies, Architectural visualization, and more. But is it still as great as it was so far?

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As long as Edit Poly exists, I aint switching. Fuck the haters.

PigeonSlayer
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As the head of multimedia development and technical illustration at a global engineering firm, YES Max is very relevant. People think of CGI and they think games, movies, and Arch Viz. These positions are far out numbered by internal CGI departments at virtually every company that manufactures anything. Crane companies, Car manufactures, Razor blade makers, Wrist Watch companies, TV makers, Cell Phone Co. etc... etc... etc... As a senior person in this side of the industry, I can tell you Max is BY FAR the most prevalent main app in use. Easily 80+% of the companies out there are using Max. The rest are using mainly Maya, though I have seen an uptick in C4D adoption.

heathwasson
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ILM generalists dept could choose any software on the planet . They chose 3ds MAX, and with good reason.

kenzorman
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Happy 3ds max user here for life. With the modifier stack and plugins such as TyFLow, Railclone, Forestpack and the pluthera of scripts and amazing renders such as Corona - 3ds max is way more powerful than Blender. And the UI is only sluggish if you haven't used it enough. I love blender though, many features there I love and wished for in Max, but happily blender is free and I can have both.

joachimart
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Max is like home to me, I know where everything is, I know how to solve most of the problems of everyday archviz in a reasonable and still profitable way.

MYwinters
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I use and teach 3ds Max at a private university. I am a Max user since 1996 and I think Max is just awesome. I really liked the last few releases.

I'm noticing more and more people praise Blender. From what I've seen it has improved a lot.

PetarStamenkovic
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My sentiments are echoed by others in this thread. 3Ds Max's modifier stack, specifically Edit Poly, are game-changing. What's stopping me from moving to Blender (an amazing piece of software), is that their spline tools are garbage. You can't just draw a spline, you gotta create one and edit it, wasting my time. And as far as I can tell, there's no surface modifier to turn a spline cage into polygons, only sweeps and lofts. People underestimate how quick, easy, satisfying, and accurate 3ds Max's spline modeling workflow can be, especially for tricky organic shapes. It's only a shame 3ds Max can't revamp their NURBS flow. With their new Retopology modifier, making complex organic shapes in a non-destructive CAD-like way would give them a significant competitive edge.

matthewjc
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Still using Max! Super powerful with plugins like phoenix fd, Tyflow, V-ray, Railclone, Forest pack an more, but Autodesk stopped offering maintenance for my perpetual license, so my last version will be Max2023. Hopefully with updates from the plugin manufacturers that will keep me going for a while.

wonderboy
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From a game industry point of view, there were also huge investments into making unique plugins and exporter tools for 3DS max, so it's hard to abandon. Even if many of our 3D artists use Blender, they're forced to use 3DS max as an exporter...

milansvancara
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20 years game dev veteran here and 3 years ago i ditch 3ds max for blender and i am never going back! Greedy corporations need to vanish or to change their business model!

petertremblay
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Thanks for your easy to follow explanations, one step at a ti. It makes learning less overwhelming!

navjotsingh
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Thanks for the video. I started using Max with version 6 almost 2 decades ago. Since then there have been similar debates on comparisons between Max and Maya and ..., and it is still going on. But to me it all depends on how good you can make use of them. After 2 decades of working with Max, I believe there are a lot of unveiled features for me yet to reveal. I wonder how some beginners can complain about them... 😂

alibabaei
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Sometimes I need to work with max, depending on the client. Feels like I'm working with a dinosaur.

ledmax
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I am a Max user and will be a Max user until I retire but I totally agree to this.

frogyafro
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I also agree that 3DS Max has been getting more serious because they realized Blender was getting the lion's share of the increasingly profitable indie game scene. I'm a MAX person through and through, but they were definitely lagging for a while, but I think introducing the Indie license along with things like the working pivot, smart extrude, finally getting a proper weighted normal modifier have all been smart moves

Daniel-becj
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I completed my masters two years ago, and we were mostly taught around 3DS Max. Thankfully, my teacher took the time to teach the basics of Zbrush to me and I just *love* that program. This, along with the other comments, has been encouraging to at least take on another 3D program... so maybe Blender? I can't afford Maya on top of 3DS Max right now unfortunately. I'll continue to use 3DS Max as it's still good to use but it is time I start branching out

furiscafynn
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There are many tools in 3ds Max that are still great today. Max is the fastest I know for working with high polygon meshes (except Zbrush), I have compared it to Maya, Blender and Houdini in speed of heavy mesh handling. Retopology is also great.

andreasoberg
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i was a max user and my biggest problem was the lack of quality tutorials on youtube

m.motionstudio
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Your tutorial videos are amazing. I decided to go back to creating soft after 16 years. soft soft is so easy to get into, but also offers

federicoruiz
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I actualy started learning in blender but than switched to 3ds max cause it is used in my company. Max felt wierd at first but i got used to it. Now I have to admit it is in the moment one of the best Software for arch. modelling, with the right scripts nothing can beat it in this field. Also it got some good updates the last few months and the workflow in max 2023 is amazing fast. Also it got cheaper. You dont pay a kidney for it anymore... got down to 25$ a month.

speakersound