Unreal Engine 5 | Level Design | Greybox Entire Levels in Minutes

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Unreal Engine 5 | Level Design | Greybox Entire Levels in Minutes

Learn how to create a custom level design using the new UNREAL ENGINE 5 (UE5) techniques.

Find out how you can take your greybox to the next step of an environment creation pipeline and map to create accurately scaled assets.

► TIMESTAMPS:
00:00 Tool functionality introduction
09:56 Level design
11:32 Exporting out greybox
14:59 Creating an individual asset
16:20 Importing an asset

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About the Channel Hi and welcome to 3D Tudor on Youtube! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor YouTube channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor Youtube content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My Youtube channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.
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Great video man, thanks a lot for this! And also I'd suggest using the "Replace Selected Actors With" option when you right click on the level editor...helps in the end to rapidly replace your greybox items with your final meshes.

suryasel.
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As a new Unreal developer, this was definitely useful. Thanks!

PersonianOld
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Aww man thank you !! You won a new subscriber !! I've done both CAD design for mechanical design and 3D animation art for years, but I've never taken the step of creating video games. I'm starting to get into it. Thank you !!

jeremydemarco
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dude im new in level design and i've been struggling with greybox and making assets for two months with no clue, but this videos really explain all the problems that i'm facing with, thank you for the amazing tutorial! and also, pls enable the save to playlist button for this video, it'll be very helpful!

blackdino
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Thanks for this quick and straight to the point tutorial. Simple but effective. I love it.👍

andrelabbe
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Thank you 3DTudor for your amazing tutorials.

iam.
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Thank you so much! I can tell comments have mixed feelings but I find this infinitely helpful. I was using shapes and manually rotating and piecing them together….

GravitationBeatles
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If you didn't know at 17:20 you can highlight any or ALL actors you want to replace, right click and select replace with: and choose your new blender model. It will automatically position the new blender model in replace of the old grey actors.

OG_KIRITO
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The Blockout tools from the marketplace are perfect for this.

xXESproductionsXx
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Liked and subbed, what an amazing looking level and you built it so fast!!
Looks like something from Lord of the Rings!

jomesias
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Finally a simple video to teach this stuff! Thanks man!

silentwindstudio
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Great explanation, thank you! Please keep making unreal videos, you're a saint! :D

servicetosociety
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Oh man this is so helpful... Thanks so much

Davide-oqlj
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Awsome! Exactly what I needed, thank you very much!☺

NGFreya
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this is actually really helpful man thanks!

ItsCoderDan
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Thank you so much for this tutorial mate, subscribed!

draicor
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you are the best! that was super helpful and clear.

stevethepirate
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Definitely earned that sub. I am just a beginner and I didn't know shapes could also be used as tools to alter the shape of other meshes. Honestly surprised more people don't talk about this. 😅

Question though. When you make an arch does it automatically change and allow you to walk through the arch? Or do you still need to change the hitbox information for the mesh itself?

manicassassin
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3:08 "scale it up, scale it down, drag it out" how? i am so confused, was able to copy with the explaination to hold alt but for the rest you didnt explain anything about scaling or draging it out :(

Edit: i found it, E and R switch those modes

fromheartforyoursoul
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Just know it is not as fun and easy as it seems.

amerboss