Speed Level Design UE5 - Desert Timelapse

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Full Timelapse of a desert environment I made from a concept I created off of Midjourney. This environment took just a little under 2 days, and i'm happy with how it turned out in that time.

More in depth look at how I layered the ground and thought process can be found here:

Timecodes
0:00 - Blockout
1:22 - Zbrush
3:40 - Master Material
4:54 - SetDressing
8:37 - Gaea
9:35 - Foliage
10:17 - Lighting
10:45 - Final

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I'm considering making each section into its own tutorial. Comment below if you'd like to see that!
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Really demonstrates how much work goes into these environments, as I think a lot of people thing that graphics are carried by the engines themselves and their rendering. Good job!

shardscape
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Quixel Megascans has left the chat. Was NOT expecting sculpting stones from scratch lol

brobocops
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This is not level design this is environment art, none the less really awesome environment.

kekuncias
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And all done in 10 minutes, mind-blowing.

SShambler
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Wow this is not what i expected from the YouTube algorithm but it is certainly what i needed to see.

waltarron
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Very well done. my favorite thing about these videos (to some extent) is not the quality of the product, which this one is very exceptional, but observing the workflow of other environmental design artist.

loganpeavy
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Man, this is insane. I would love to see each step with a voice over, talking about your decision making and technicalities. For example, how do you bring the asset from UE to Zbrush and then back and textured without UVs

maximilianomoretto
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Dude this is insane, you deserve more views

Israel
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Its inspirational to see some twice as talented as you do something awesome. But when they are one million times as talented, thats just depressing 😅 . Awesome.

AndersHaalandverby
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2:20 and that ladies and gentlemen is how baby boulders are made

DRFFilmsProductions
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Holy Effying Shait!!!! this is just absolutely mind-blowing!! the fact that when we play we do not appreciate the amount of work and experience needed to make sceneries look this amazing is crazy!! I have absolutely no idea how any of this works but you seem so experienced that it almost looks "easy" which I know it isn't lol... i can't wait to see how artificial intelligence is going to help you guys map and scene makers do great things for the gaming industry! that's awesome man!!

voltroniix
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This is great. Echoing others here you should definitely create some tutorials / a series where beginners could follow along and create something for the first time! There's a lot of potential there as UE5 becomes more mainstream. I'll be patiently waiting :)

Jefe___
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It's so satisfying seeing something go from blocky and boring to look at to THIS

PersonianOld
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Please, consider making a tutorial series of this. This is amazing and would be super helpful! :)

victorsanchez
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Currently a 3D art student and level design is my passion. This was incredible to watch.

eelonmusket
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Wow. As someone coming from motion design and flapping around at the moment with my first efforts in environment design, that was incredibly useful to see. Great workflow & design process. Thanks for sharing!

rewwhiskas
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Man I dont know anything about anythigng you are doing but that is stunning. Beautiful work bro. Dont stop.

DreamBloxDev
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I often find that I wish I grew up earlier so I'd be like 10 when the Wii came out, but then I see this and wish I was born later where every game could looks like this to my 10 yr old self. (You have the most free time and I enjoyed games the most around that age)

georgejenson
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Nicely done! Idc what people want to call it, I call it skills. Really amazing work and artistic abilities. 🔥🔥

DomeShot
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Because there is no ‘level’ (I.e a 3D environment to lead the player through a set of experiences) there is nothing to ‘design’ (I.e designing requires a brief/an objective) This person is simply creating an environment.

Typically, you ‘grey box’ the 3D environment first. This is done whilst also keeping note of what player experiences (puzzles, narrative triggers, confined areas causing the player to loose track of objective etc etc) these are worked out by a design brief usually made by the level designer or game designer.

After grey box is complete, you test it and once you are happy, you replace the grey 3D boxes used as place holders with real objects.

This is why this isn’t a video showing level design. Simply environment design based off concept art. Still very impressive stuff!

tomgarden