Sublevels and Level Streaming Volumes in Unreal Engine 5

preview_player
Показать описание
Quick look at sublevels and level streaming. Sublevels allow you to create a world on demand and only stream in "levels or layers" as needed. This can help with memory and performance depending on how large your game is. Plz sub if u find this helpful. Mahalo!
Рекомендации по теме
Комментарии
Автор

*character flying
@11:20 "Oh, I don't wanna fall off"

alexrusu
Автор

thanks. you're getting the spectator pawn by default this is why you don't fall off and start in a weired Z position.

realadnoh
Автор

thx with the release of 5.3 I was starting to get used to data layers but started experiencing falling through landscapes in the world partition, I retested in 5.2 and its far more scalable than 5.3 but the level streaming volumes of a persistent level from one to another seem better for me especially for flying, I will likely do a mixture of both, thanks!

AatxeUrrutia-phty
Автор

Question? I have a sublevel of my town. Can i easly add the building levels with interiors by bringing in the level then assigning to the persistent map? Or will i have to pull in the level like shown? Having trouble getting the positions right in the level editor. Would adding it to world then to level stream persistent resolve the location issues? I have around 75 buildings in 14 towns. So simplifing would be great. And you explained it well enough to understand and get me started. Thank you.

billysatkowski
Автор

Hello thanks for your tutorial, does it mean we only have one directional light actor in a persistent level? Other sublevels are using the persistent level directional light?

pramodgupta
Автор

Would it be wise to create multiple levels that hold different game assets, such as post processing and lights instead of having them in one level ?

R-SXX
Автор

can I have multiple sublevels in one place, and switch them based on distance... or it would be easier for this to just mess with LODs

darkdemon
Автор

How to implement this in multiplayer??

brcore
Автор

I appretiate you making a tutorial. But to be honest, if I had no prior knowledge about how to do basic level streaming in unreal, I would not understand anything from this video. You just made it too complicated. I'd suggest you remake this video with maybe starting with a level that does not have anything then add a level with just lights than another with just landscape

sampurnaadhikari
Автор

Are "Data Layers" the new version of Persistent and Sub levels?

hotsauce
Автор

Volumes allow you the use of x, y, z loading. World partition is x, y and z are infinite extent vertically within its x, y . if you set it to load 20 grids it will load 10 from either side of your origin on x, y but infinite on z. is this correct or am I missing the point of partition instancing. I'm still yet to play with world partition but i'm not sure if i should carry my level over to partition. I have alot of z axis mazes inside my level.

handle
Автор

Hi! but how to bake the light on different levels?

BigbearDev
Автор

nice tutorial thank. I'm working on a big terrain, 4033x4033 with WorldParition and it's multiplayer.. I don't know if sublevels could work in multiplayer. I wonder why it's not possible to have sublevel with WorldParition... that would be great if I have by exemple dongeon.

redgeciccone