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Spatial Communication in Level Design

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This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, as designers, can take control of this conversation to make sure players get the experience we intend.
The level was built in Dreams on a Playstation 4.
The level was built in Dreams on a Playstation 4.
Spatial Communication in Level Design
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