How to use sub-levels to better organize your Unreal Engine 3D Environments!

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Learn how to organize your environments better by using Sub-Levels in Unreal Engine.

🎥 Environment Art Mastery 🎥

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I spent years looking for the clarity found in this short video. It might be helpful to mention that the Persistent layer sees only one Sublayer deep [it will not load the sublayer OF a sublayer], but other than that, the information & insight you have provided here is pure gold. Thank You -

atlanteum
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I have some passion on organizing things kk, was doing on the outliner with folders before, but really liked this method of using layers.

allanp.
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Thanks, Thiago, seems we do have to keep up pace with recent UE updates, great tutorial and tips!

yuezhang
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just 2 words for showing me this functionnality i didnt know :
THANK YOU !!

chagaze
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Hey Im having issue that I cannot create any folder in my sublevel. Never had this issue before, I disable world partition and even try reinstall unreal engine it self, and nothing work. Im using 5.4.4

VISDE
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Hi! thank you for the content. 1 question: can we bake light on sub levels? and how we can do it?
I tried to bake light but every time when finish baking all levels it says that light need to re build but I didn't moved any mesh or light.

BigbearDev
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There are some shortcuts: when you select an object in the viewport: M to select its level and be the active one, and when you want to move an object to the active level: ctrl + M
I always mess my objects when im doing the scene but i clean at the end

Dhieen
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When I put the landscape and the foliage in a level like that all of them dissapear.

kagex
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Would this allow you to make multiple section of Foilage with the weight painting control?

I'm making a large garden with many different and unique areas. I'm having trouble finding ways to make different paintable foliage actors for different parts. Currently doing everything inside just one stand alone foliage actor and I cant seem to find a process where I can have multiple and be able to weight paint them individually.

MerlinPerry
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So what are the general things you would group together?

Would you group together… all the doors? Or make a sub level called “walls” or would meshes be a sort of generic level.

How granular should you go with this level of organization.

Say I had a 3 story house.

Would I put each floor on its on sub level?

I guess what I’m asking is what is a best practice for this? Are there any kind of principles to guide me or like a style guide?

ChristopherFranko
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Well I came for totally different reason, but now I'm buying you course, it's awesome.

mrxcs
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Great video ma man!, , keep 'em coming!

YahiyaJasem
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Hi, will this increase the loading pressure on my game scene?

degasjan
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Cool material, is it available anywhere?

SimonSlav-GameMakingJourney
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Hello its me again. Is there a way to do this and have all of your collision on a seperate sub level? if so could you do a tutorial on that too?

tylerscott
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Does this help with preformace as well?

tylerscott
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hello sir. lm really looking forward to get your environment master class.
do you have any advice for me before getting in to it?❤
and can I have a mentorship with you in the future?

abdallah.D
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super interessante... ! sorrisos desde o Rio

romanbruni
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To convert a WP Map to one without it, create a new blank level, copy all the stuff except WP stuff. Update: From 5.3 forward, you can now disable World Partition.

mrxcs
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Thank you; I have now discovered a new feature.

bobo