Implementing Level Design with Blueprints | Unreal Online Learning

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In this course, you’ll learn how to use Blueprints to create scripted events and interactions when designing levels for your game.

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For anyone wanting to see more : this looks very similar to the "Blueprints and Gameplay for Game Designers" by Tim van Kan (also free, same place) which was relatively short but very enjoyable. There was similar examples of triggers.

plagiats
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An in depth course about multiplayer with blueprint would be very nice to see

janschmid
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Interestingly, it will be necessary to watch the lectures.

MrTRNAGA
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Drives me crazy that the blueprint viewport doesn’t have the same hot keys / UX as the regular viewport, makes modularity seem more difficult than it probably could be. I’m also surprised there isn’t built-in instancing like Blender’s Array modifiers. Blender in general has a lot of a great little UX features (like holding shift while you drag a numeric value to make smaller increments) which I think UE could borrow.

slothsarecool
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Need to see this! Looks good, LD <3

PlusEqual
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I can't believe i have to ask this but, what course

shimlaDnB
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When and where will I find this course?

WarWeasle
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Hello everyone I making a multiplayer game and I want to implement the Epic Online Service in ue4, and I had research in internet there is less documentation of Epic Online Service Will someone guide me how to use Epic Online Service.
Thank you.

jamesbhusal