Unity Shader Graph - Demo of Custom Particle Shader

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In this demo im using a custom shader made with shader graph to change the rim color of the "living" cube particles.
This is possible because we are able to enable the custom data stream and send the particles position data to the material shader itself.
This is just a simple demo and there are much more possibilities in sending whichever data you want to the shader through the particle system.

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This also looks REALLY NICE!! :D Love it! XD And if I'm not mistaken: it seems like the colour of the cube's edges change based on view distance. Yes?

joel.salazar