Elden Ring: Complete Stats Guide (Soft Caps Explained)

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I go over stats in Elden Ring explaining things like Soft Caps, Hard Caps while suggesting how many points to put into each of the stats

0:00 Intro
0:42 Caps Explained
2:02 Vigor
3:50 Mind
6:10 Endurance
8:25 Str/Dex/Int/Faith/Arcane
11:07 tl;dr
11:19 My Stats / Final Words
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Vigor: 40/60
Mind: 20/50
Endurance: 18/32/50
Strength: 55/70
Dexterity: 55/70
Intelligence: 55/70
Faith: 55/70
Arcane: 55/70

For the damge stats its how you want it or scale with weapons, but 55/70 is good

Randomguy-wdjz
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It feels extremely weird to refer to a point before a ramp up as a soft cap. A soft cap implies diminishing returns past that point, not increasing returns.

chaincat
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For dedicated spell casters, 40 Mind may as well be the “soft cap”. That’s 220 FP, equal to a max upgraded blue flask. Anything more is a one time bonus of FP per sitting at Grace. Maybe 45, just because you rarely drain yourself down to 0, but any more is a waste of the blue flask’s potential.

arellajardin
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Dex is important for spellcasters too! Around every 20 Dex or so there is a noticeable decrease in your casting speed. This applies to sorceries and incantations (as well as melee as well ofc).

Sidorio
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Seeking a light equipment mode may be preferential to medium depending on your attack style. A light load not only increases the distance and I-frames of a roll, but also increases walk/run movement speed. An excellent advantage to have when running around in PVP

apartminotaur
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I've dipped my feet into From Soft's souls games and I never took the time to learn this stuff. Now that I have been hooked into Elden Ring for over 100 hours, I've learned the stats pretty well. I've just been going along and placing points into the correlating stats that line up with the gear that I want. My only issue is when i find a cool weapon that needs STR AND FAI and I'm like... faithfully bankrupt as i stare down level up costs around 160k lol. No battle-mage today.

pandamonium
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I personally don't recommend going much past 40 mind, mainly because of the limit of how much a flask can refill. From my experience, 45-50 is the sweet spot for FP bar to tear restoration for mages.

TheAzazzExperience
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Also one thing with strength you never mentioned that is also in Dark souls, two-handing a weapon gives you a 1.5x boost to your strength which is why if you have 12 and need 18 to wield a weapon, you can only wield it properly by two handing. 12 x 1.5 = 18, so when putting this into consideration (which by the way the boost is only with strength) if you know you are going to just be running around two handing a big ass weapon then you really only need 66 strength, because when you two hand its the equivalent to 99 strength, and you cant go further than that if you raise your strength past that and two hand it.

Edit: Yeah nevermind this game added that you can go further than 99, up to a theoretical 148.5 when two handing

sethrice
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As a fan of your paladins channel and someone upset with the 3 substandard stat explanation vids i just watched, running into you was a treat.

NuclearLama
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I'm one week into the journey and I'm in endless love with a video game again, joy. This is the video ive been looking for, THANK YOU SO MUCH.

jreid
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One more thing I would like to add - there is very important faith spell that can cure rot & poison at same time, and it needs 12 faith to use.

For this reason I like to have at least 12 faith as poison and rot buildup in this game is waaay too annoying :P

TheChodex
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Ik this was 2 years ago but very helpful for starting over - thx dude 🤙

metaljazz
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For those watching In 2024 light roll is worth it now

KaRmA-Klawd
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One thing, you put Arcane down as a spellcaster stat but for the most part its far more of a bleed/poision scaling stat. It's a perquisite to use certain incantations and sorceries, however, except for the dragon communion casting tool it doesn't actually scale with any casting tools efficiently nor really have its own devoted casting spells, its kinda like when certain staves require strength to equip but for the spells themselves.

Damage-wise it scales usually from weapons devoted to bleed or poison build up and it increases the build-up of the status effects. That is why the dragon communion scales off arcane as a large amount of them are status-effect based and the tool actually increases the build up of status effects caused by incantations more than usual (I think potentially ignoring madness but not tested to be certain).

So really its the stat you want to pump up alongside the other relevant stat to your weapons/build. If you're doing a dagger-bleed build then your probably going to want to focus arcane and dex pretty equally for example. It's also worth noting that as a stat its pretty inconsistent and either feels broken or useless due to the inherent nature of different status effects being resisted/immune by different bosses and enemies. Especially rough during the early levels where your more reliant on the procs for your damage.

benstone
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great video. I think doing one for lower levels, ie a guide for how to level up over the course of a normal play through would help a lot of players. Most of the time when people are asking about their stat distributions I see them at levels 40-60, and sometimes up to 90. By the time someone gets to the 120+ range they've usually got a handle on this stuff.

connorjensen
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This was really helpful, I've been messing around with builds (I made that dual wield colossal weapon with greatshield as backup) it was incredibly fun but I had no idea about where diminishing returns started this will help a great deal when starting my new characters

Tidz
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Hmm strange, back in DS3 we used to call the first fall off in stats as the softcap, and the second fall of as hardcap as everything beyond that didn’t make a lot of sense leveling. I mean, it’s pretty clear that you can’t go beyond 99, so that way it was easier to differentiate between those two caps, instead of calling it Softcap 1 or 2.

derkaffeenator
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That was.... incredibly useful. Thank you! After sinking 60 into Int I was wondering what the diminishing returns were. I play an Astrologer and have been focused almost exclusively on Int followed by Mind at about a 3:1 ratio. I really appreciate your video, I learned a lot! I must say, Elden Ring is a really weird game, it's quite odd to see a stat have diminishing returns, then increasing returns, then more diminishing returns. In academia we have a term for that... "What were the Devs smoking?"

eatatjoecs
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Nice vid, very helpful. I will note that being light most likely helps you to jump further. There were a couple of jumps I could not make while medium but easily cleared with light equip load.

bensthoughts
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The best part about Elden Ring is, if you have Radagon scarseal + Marika scarseal + Godrick great rune at level 1, you would be at level 81 just form the stat boost. Also including the other talismans in the game you can round up to level 91

riccardo