Genshin Impact's New Player Experience Is Getting Worse

preview_player
Показать описание
For today's video I wanted to address Genshin Impact's growing problem with how inaccessible new characters are, thus causing the game to have a terrible new player experience unless they do something about it. What ended up being its greatest strength is quickly turning into its greatest weakness.

~Editor (Mindlesslight)~

~Contact Links~

#Genshin #NewPlayer #Lockout
Рекомендации по теме
Комментарии
Автор

As a relatively new player, one thing I was annoyed about was events being locked behind archon quests. It feels bad to know I'm missing out but can't possibly catch up in time :c

uboaappears
Автор

About the region locked materials, I think a good solution would be to have an NPC or something offering, let's say, a Perpetual Heart in exchange of 3 or 5 or something like that of Everflame Seed or whatever especific items you have in the regions you have unlock and remove this option once you get to the region where the item you need is. This will allow you to level up any character regardless of when you start playing while keeping attractive the idea of getting to new regions and explore them because of the cost of wasting a large amount of still valuable items

javiereliasrochetrosario
Автор

When my friend first started playing Genshin he got Yoimiya in his first ten pull on the event banner. Then a few days later he spam messaged me asking if I knew where her materials were because he wanted to ascend her as she was his favourite character. I had to explain that he needed to get to the Inazuma archon quest in order to unlock the bosses and materials. By the time he reached there he had already gotten more characters and had already gotten them to higher levels, now he’s given up trying to use Yoimiya and she’s stuck on his account at level 20.
This kinda made me realise the ‘new player lockout’ issue and kinda makes me nervous that people who start playing genshin when Shneznaya is released and get a character who needs Scheznaya materials might have to wait till probably AR 40 at least to get their materials. Genshin really needs to add a way to fix this otherwise new people will be discouraged from playing!

TinTeaKettle
Автор

Idea to fix this: There's a shop part of the Adventurer's Guild where you can exchange certain things for other items specific to other regions

donut
Автор

Honestly the new player lockout is such a nightmare
I can easily see newbies quitting and I can't exactly blame them
I didn't realise how bad it was until I made an alt and got Yae Miko but can't level her til I get to enkonomiya so she's just stupidly weak in contrast to the rest of the 4 stars in my account
They've gotta address this soon before it becomes a bigger problem

meepmeep
Автор

I started playing in early December, and the biggest new-player-pain I've felt is missing past events, especially those that contained lore or event-exclusive weapons. I was so happy to pull Albedo at the end of his banner, but I was too low AR to do his event and snag a Cinnabar Spindle. Now at AR48 it pains me so much having absolutely no possible way to get him his best-in-slot weapon : /

alyssac
Автор

There was a time where they made all of Kazuhas ascension materials available in a temporary area before it was moved to inazuma. If they just adopt that strategy once in a while they could allow players to redeem character specific materials within the temporary event area at the same time the banner is up.

A smaller version of this could simply be to add sidequests that happen to have you fight certain bosses much in the same way as the electro hypostasis is fought in 3 different locations (despite only giving rewards in one). Rebuilding the jade chamber actually rewards you with Shenhe materials so the same can be done to sidequest rewards. It wont be a lot but it's just a little to give a few more levels before you get to farm the actual boss. After all at a certain level you will already have a high enough AR to already have access to the resources you need. Plus its not likely you'll have multiple characters requiring those materials so its not like it takes away from the grind or leaves you thinking how to spend it.

michaelr
Автор

I’m more concerned about the quest lockouts.

Once you get to a certain AR, there should be a bank of past events that you can play. And they would slowly be unlocked according to your story progression. (Just like how there are separate pages for character events & hangouts in the quest menu.)

I missed out on a bunch of events when I first started playing last year… & it was so frustrating to log on, see the pretty event pages and not be able to participate whatsoever. - Players are not only missing out on the experience and limited items, but they’re also missing out on so much lore/character development.

So at least let players experience them _eventually_ instead of not at all.

HollyClementine
Автор

I liked how Mondstadt and Liyue were close enough that you can walk to Liyue even at a low AR level. I was shocked when Inazuma first came out because you had to progress in the story in order to get there and to explore more than the first island

sighing_tom
Автор

I really wondered why they didnt give Shenhe Cryocube's ascension mats. I honestly have no idea what was the thought process that lead to that decision. I wasn't able to enjoy Enkanomiya's introduction as much because they had to lock her ascension behind an entire questline.

ihaveaplan.ijustneedmoney.
Автор

Maybe they can add a banner for each region, and when you START an archon quest, you unlock that region banner, so that new players will start with the characters that were firstly added and then as time progresses, they will introduced to all the characters

WaterDragonSandboxes
Автор

This problem makes me sad because it’s not only a problem for players who don’t wanna go through all the story to be able to ascend their characters, it’s Also a problem for the players who Like the story and wanna take their time with it but. Also wanna ascend their characters.

Like for me, I got Yae Miko, and I love her, but I can’t ascend her until I get to enkanomiya, but I love the story, I don’t wanna rush myself through it, i wanna be able to enjoy it, and that’s kinda hard when there’s an incentive to just not pay attention to it so I can actually play with one of my favorite characters to use...

victorthecollector
Автор

I replayed Genshin during Itto’s banner, and I got him, and was so excited to use him cause I thought he was so cool, then I realised his ascension materials aren’t found anywhere until the archon quests 😭

cydiesoriano
Автор

I think there are 3 super easy solutions for this problem
-make a npc that you can exchange boss drops for one boss to another
-making coop available for lower level players rather them needing to be the same world level, so that lower level players can have higher level players help them farm for the drops in the higher level players world
-introduce a trade system/ a quest system where players can submit a request and other players can accept them for a reward

gamezrlosers
Автор

Another problem is the events. New players can’t go into most of them because they’re locked behind a level cap.. imagine being ar16 and there’s a fighting event going on for ar35

Aisha
Автор

The one thing that ruined my experience was having to rush through the story to get to Inazuma because I couldn't unlock Heizou's full power and therefore had to spend most of the game to get him instead of playing the game with him. I can only imagine the frustration of wanting to play a character that has their ascension and leveling locked by the story even if you got them early on thanks to your wishes.

And so it became my obsession. Then once I got him, I couldn't unlock the character I wanted next (Yelan). I figured the wait wasn't worth it and it would all soon become repetitive anyway. I see most veteran players are bored, just hanging in there for new content and hanging around helping new and low AR players. The only thing I can think of as truly enjoyable in the long run is... the lyre :D

Jay-eliz
Автор

Another thing that has heavily contributed to new-player-lockout in my experience have been the limited time events. They often offer significant amounts of content in terms of both rewards and lore or story, as well as exploration. First off, if you're a new player you've already missed out on over a dozen of these important pieces of content. Second off, they are also often locked behind certain AR levels or story progression, or even take place in specific areas, all of which encourage new players to rush through the early game in order to at least not miss out on the current events.

vanoven
Автор

It boggles my mind when Shenhe needs ascension materials from Inazuma. The Cryo Hypostasis is an underutilized boss that so few characters need it to ascend. The same could be said for Yunjin. This basically sets the path for future new characters to need ascension materials from different regions if they are released later.

Imagine if Grand Master Varka is a playable character and needs ascension material from whichever region is latest at that time.

TamerChris
Автор

The fact that yunjin and shenhe weekly boss level up materials were signora and not azdaha is outrageous to me

natalieadon
Автор

I think a solution to the character problem would be to alter the wishing system slightly. In each city have something like a 'Wishing Well', where you can summon for characters. This will take you to the wishing screen, and each well will have the same event characters, but the roster of characters you can get from standard summons will change to fit the region you're in. A city could perhaps get a Wishing Well after the next city is added to the game. This would mean that you won't get stuck with a 5 star you can't level unless you pull for the event character, and if power creep begins to make old characters redundant it would have less impact as you would be naturally progressing with the power creep anyway.

phatnugget