Unreal Engine 5 | Multi-Layered Sound Effects

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Unreal Engine 5 | Multi-Layered Sound Effects

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Amazing tutorials for me as I was looking for some beginner meta sound tutorial!

bd_dev
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Great tutorials man. UE5 tech is exciting, and personally I’m not a sound guy so I need this knowledge. Keep it up!

michaelbarrera
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Solid! I'm at a point where I need to add sounds to a project to give it some more life and your videos have been a great quick intro as I dive in. Thanks.

KavanBahrami
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Just in case... You can select multiple waves and drag-n-drop them directly in the array, instead of doing it 1-by-1. Saves a lot of time =)

ArseniyShved
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Really like your videos, I get along very well with your methodology and explanations!

MrFredrostar
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Instead of mixing each of the elements down to stereo, do you know if there's a way to send them to separate... busses maybe... that can go out to different audio components placed in different areas in the map? So that you have the ONE gun MetaSound that gets ONE "Play" trigger, but can specialize the different elements out to different areas?

I would love to be able to do something like that (gracefully) for big machinery in VR.

Thanks for all your wonderful videos about MetaSounds! The manual is severely lacking and I'm really learning everything from you now 😂

manonthedollar
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Quick question: Would offsetting the 'start time' value in the wave player node do the same as having a Delay Node?

adelheideisl
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very good and informative tutorial thank you

clickiigmz
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My main gripe with Metasounds is how chunky the editor feels, DAW layouts like what you get with FMOD feel a lot more natural and intuitive to use to me than flowgraphs for sound design like this, but this is still very welcome.

Jofoyo
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Thank you for this tutorial!
I have a question: why do you use stereo delay instead of Start Time on a Wave Player node?

Dallathar
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Quick question: what is the difference between using Inputs with array and using a variable with array. which one is better for metasounds?

ThePhanntom
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Hey, is it possible to trigger the sounds by index from the array, from a Blueprint? random ok, but certain sounds? cant get it to work

dubtube
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Does anyone know what "On Finished" is actually used for?

ChrisScribs