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Unreal Engine 5: using Level Sequence at different levels
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Sequencer gives users the ability to create in-game cinematics through its specialized multi-track editor. By creating Level Sequences, adding tracks, and creating keyframes you can manipulate objects, characters, and cameras.
And now about the main thing:
- Initially, when creating a Level Sequence, it is attached to a specific level. Why it cannot be used in other locations, since the Sequencer stores links to objects from the specific level at which it was created.
But we are smart) We know how to bypass the system and reuse the same Level Sequence on different maps.
Hehe)
This short guide presents one of the ways that allows you to use the Sequencer on different maps. To do this, I created a simple Actor and a Level Sequence for it. The character plays the animation and the Actor valve scrolls relative to the character's hand movements.
Music:
Linkin Park - A Light That Never Comes (Rick Rubin Reboot)
CHVRCHES - Never Ending Circles
Bring Me The Horizon - medicine
Crazy Lixx - Killer
And now about the main thing:
- Initially, when creating a Level Sequence, it is attached to a specific level. Why it cannot be used in other locations, since the Sequencer stores links to objects from the specific level at which it was created.
But we are smart) We know how to bypass the system and reuse the same Level Sequence on different maps.
Hehe)
This short guide presents one of the ways that allows you to use the Sequencer on different maps. To do this, I created a simple Actor and a Level Sequence for it. The character plays the animation and the Actor valve scrolls relative to the character's hand movements.
Music:
Linkin Park - A Light That Never Comes (Rick Rubin Reboot)
CHVRCHES - Never Ending Circles
Bring Me The Horizon - medicine
Crazy Lixx - Killer