Creating Layered/Mix Materials in Unreal Engine 5 (For Products)

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In this video, I'll show you how to create layered/mix materials in Unreal Engine 5 (For Products). This is aessential skill for creating realistic and believable products in Unreal Engine 5!

If you're looking to create realistic, detailed products in Unreal Engine 5, then this video is for you! In this tutorial, I'll show you how to create layered/mix materials in Unreal Engine 5, which is essential for creating believable products. By the end of this video, you'll be able to create realistic products in Unreal Engine 5!

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0:00 - Intro

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Worked as described and a much better approach than what I was using. Great tut!

Highcastle_of_Geek
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finally someone explaining it in simple terms...

vickyvey
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For product people coming from C4D or Blender this is invaluable advice dude, it's such a learning curve but shit like this gives me hope that realtime rendering really is the way to go. Do you have any glass experience in UE? Thats one of the biggest asks I have issues getting to look better, even in 5.2, and at that in Lumen only I know it's kind of unrealistic sometimes lol.

hunterhd
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Thank you for posting this explanation! I knew adding a mixed material in UE5 was possible, so I was digging through the documentation about how to make one properly. However, the docs sometimes skip over really basic but important contextual information. I was stuck on what "material" type I needed to create for this to work.

elizabethivy
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Well Explained and straight to the point. Great tuto!

bubarules
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tnx for tut <3 you are only one who talks about this. sometines UE overcomplicaited :D

emilsvfx
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Excellent explanation. Does this produces less or equal amount of draw calls compared to using two materials on a mesh?

ElPincheTurro
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Can this be achieved with the new substrate materials?

diegox
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Cool and thanks for this workflow. I noticed that you have created a mesh-label in front of the bottle . What if had plastic bottle and you wanted the label with the chrome but not using extra mesh (label) more part of the bottle it self. So basicly one mesh then mixinh the plastic with the label/logo? Can you also use more MF then 2...?

decorix
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Hello! I have a box to which I am making a material that on the outside is something like what you show in your tutorial, and on the inside it has a solid color, but I am having problems because to do this I think you have to use the twosidedsign node, which does not support material attribute mode. Do you know how to solve this? Thank you very much in advance!

rubenraya
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shit, i've been working on a ID map based prociedual texture shader and I could have seen this video before! ; _ ; this seems so much more oversee-eble then what 've cooked up

SuccPapo
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I got sm6 error and don' work? I also have sm6 on and in the preview settings

gcca
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can you reproduce this video but with substrate? and more than 2 layers?

phalhappy
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Is there a chance you can share the project files ? thank you sir.

diego.cd
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can you make a desolve/reveal material out of this method? like, it's one material, and then all of a suddent, from the middle radiating out, it changes into a different material?

red
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My biggest problem: Where do I get the Images? Do I need to create them myself in Photoshop or does the company provide them if I ask? Its hard to get this things as a beginner, but I would like to make some cool product-vizualisations and send them to companies.

emrearslan
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The functions do not work if the strata materials is enabled?

bairik
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Great tut. My png has a gradient but the gradient is ignored in the final process. When I open the original texture file in UE5 it looks fine but in everyyother material, there's no gradient fade just solid. Any ideas?

kellyvill
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how do i create cloth wet-able material ue5?

DoctorPersival
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strangely just the color is masked.. normal rough spec not, just mixed together..

hortenIX