Material Layers In Unreal Engine 5

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In this Unreal Engine 5 Materials Tutorial, Vylocity will show you the correct method to set up a layered material system, including material layer blends, material layers, and a master weapon skin material. This is useful for when your meshes don't have separate geometry, but need separate material slots.

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Hour long tutorial...but worth EVERY second of it. Keep it up bro!

JD_Main
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Ty for tutorial, would be nice to see different approaches on how to implement turn in place mechanincs for 3rd person. Hard to find decent tutorial on that topic.

betraid
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Thank you for the awesome tutorial! Very complete and well explained 😁

javieraraujo
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Yoo this is cool! Gonna dig through this and learn something new, thanks Velocity <3

whyareless
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Question about UV animation: How can we animate UV atlas with Control Rig? When you move a Control Rig on the X axis, it will slide the UV on the atlas as an integer; the UV will snap to the next UV unit. And since the Control Rig is controlling the UV position, we can keyframe the Control Rig in sequencer therefore animating the UV in a precise manner.

hotsauce
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8:40 so what if all the channels on my mask have the black and white?

JenisixR
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wait is this how call of duty handles their skins? they have one camo TGA file and it can easily wrap onto any gun and not have any issues?

edit: well i just continued the vid and had this answered lol. been looking for something like this so glad you dove into this

JenisixR
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Thanks for the video. How is the performance compared to normal materials? Would you suggest to use is method for game props that need high texture resolution and are made of different materials.

unreal_metronomus