Layered Height Texture Blend Tutorial | Unreal Engine 5

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This is a UE5 tutorial showing how the height blend functionality of my layered material system is built.

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Subscribed! never seen this before in any kind of UE video, this is kind of genius! make more tutorials! tks!

xjuliussx
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Hi. Thank you for this perfect tutorial. What I needed right now. I wonder if there is a way to make this system also respect rgb masks. Or blend them to make pre defined areas of ware and grunge for an example. That would make this absolutely perfect for my case texturing large assets with tiling textures. What I have now doesn’t blend hights very well. That could be a fantastic feature to add the power of gradient masks which also respect displacement. Many thanks 🙏

anacata
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I followed your guide, but for some reason my example meshes dont look like yours, they are reversed. Example: my darker shiny surface is where your lighter dull surface is, and vice versa. and when i mess with the colored block, the style looks completely different from your final product showing only the color texture and outlines of the darker circles. any idea why?

cser
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how many texture can we have in that material? Can we have more than 3 different textures ?

fule
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I can't find the remap node someone knows why?

DavideGarassino
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Don't quit your day job. One of the worst tutorials I've ever seen in my life. You do realize you never actually mention loading a heightmap right?

RyanStevenson-wrid