What is Game Dev Like REALLY?

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In this video, we dive into the exhilarating world of game development. Picture scaling metaphorical mountains, facing setbacks, and relishing triumphs. I share my insights and experience, while comparing the journey of mastering game development to that of conquering mountain peaks.

From the pain of setbacks to the joy of creating magic, this video emphasizes the importance of persistence. Whether you're a novice or seasoned developer, discover the camaraderie in the game dev community and the transformative power of experience.

Join the journey, embrace the struggle, and never lose sight of the magic in creating something out of thin air.
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THIS video feels like you made for me—you articulated the exact feelings I've had in the last three years trying to do this. Thank you for the kind words of encouragement. Keep climbing!

cgzero
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A year and a half since taking the first step. . and I'm not ready to ever stop lol. . of course, there are so many times when you just feel like you're not progressing at all, but overall the experience was a lot of fun

x_GHOST_x
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Hi man, and congrats! I have watched some of yours videos now and then from start of your chanel, so, my thoughts. First, great job! I watched you grew and you did really amazing improvments on all fields! I was making my way into gamedev as total noob, as I before 2020 couldnt even call myself a gamer, I was selling smoked meat at markets. First line of C# I saw in early 2021, and next year I will release my own souls-like game on steam. So, climed lot of mountains. And no mountain scared me. Good luck on your journey!

gmgames
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Interesting to hear what it's like for you. It's not like that for me. The mountain analogy is fine while you have a precise understanding of the goal but I think most people fail at defining that. They don't understand their goal so they never know if they're getting closer and they never hit it. Wandering in circles around the mountain range, to use your analogy.

Before they set out on their long walk, they don't stop to think why they are beginning it in the first place. So when they see the second peak, they lose motivation because they don't know what need they are fulfilling. You can create something from nothing with crayons and paper, it doesn't need to be game dev.

Finally, it's important to know that's it's ok to stop. You don't have to keep going. If the game dev isn't meeting your needs then it's ok to stop and reassess what it is you need and then do that. It might be a different game or working in a team or not game dev at all. It's ok to fall fast. Don't keep plugging away at something unless it nets your needs.

RobLang
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I’ve been listening to your podcast recently for inspiration. Always great to see another video of yours getting posted

InfamousLizard
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these videos come out at the perfect times. it’s been about a month since i’ve stopped working on my game….i really need to get back to the dream

AHWilliams
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Man I was looking at my editor for like an hour just trying things but not really getting started, this was just what I needed. Tahnks

IgnacioStegmayer
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Its crazy how fast your channels grown thus far nice

Theovates
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Part of it seems to be doing a lot of YouTube videos and then explaining the games are late due to the large amount of videos produced 😅

LHSlash
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A great video. I am definitely able to relate this and it's inspired me to crack on with it. Thanks ☺

castlecodersltd
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One of the things that I really fucking hate about YouTube game development channels, is that in recent years they have collapsed into 2 types of shit: Dani clones ("4 developers making a game WITHOUT COMMUNICATING!!11!1!") or guru likes "the power is within you" gay speeches channels. Very little substance like new technologies, new tools, solutions to design problems and actual progress.

StarContract
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I've been trying to make games for freaking ages now. The need to tell a story in form of a game, and/or in form of a book or in form of music, has been there on and off for years and years. I'm 38 yo now, and it has been hard af to make a game. And it feels like I am so effin late to the scene, as I have been for everything else though. I tip my hat to you all who are making your stories come true. It is a treasure to have someone that you can relate to, at least at some level. For some, it is like, you have to map every square-centimeter of the world around in order to find the archway at the end of the valley right in front of you. Thanks for the video!

bronsonx
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I've lost a few toes but still pushing on. Thanks mate

Betruet
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Respect the hustle of you doing this channel

klovvin
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Just in the process of a new mountain... Incorporation and getting into the weeds of all the business side. Hoping to announce our our title soon.

TriCombStudio
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Personally have posted one game on itch, nothing came out of it, no one played it, but its there I guess?
Not sure what to work on now though since I really don't think I learned anything from it.

Surkk
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When you already climbed up a lot. Then you show your progress to others, but their not happy. So you realize that you have to backtrack half the journey to find a different route. Just to get stuck at choosing the new route. Which can take longer than the entire climb so far cause your unsure and feel down from the setback.😐

davidvarga
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I agree game development is similar to alchemy its requires discipline, and patients to master it.

VoltitanDev
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once again a great video and thank you for sharing your thoughts. i'm still climbing, even after the release of my first game. we're all on a big mountain 😅

castlevillagegames
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What I'm really struggling with is how do components communicate with each other interact properly, like two state machines that change their behaviour based on each other (Cam/Movement/Weapon). Still trying to find the perfect way to make this easily maintainable...

Diablokiller