What Professional Game Developers ACTUALLY Do...

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I was doing game development for a few years now, I never followed the tutorial through the end, I would always 'extract' basics and useful information from them and then i would put it all on paper. After putting it on the paper I would open a game engine and experiment, trying to do everything on my way, trying to figure out things on my own and it worked. I watched a lot of guys following tutorials and watching game dev speeches for hours but not making progress. Guys just do your own things in your own way, don't listen to every word they say, you have to do it in your own way and struggle because through that struggle you will over time understand how things work, you will gain skills and experience through trying. Keep being ambitious, keep being passionate and never give up! Great video man, very honest and super useful! Keep doing great work, mate.

lycanaes
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I feel like some of these tips go for almost everything you ever do. Whether your learning a language, learning to code or learning anything else in general. Thanks for your video!

sorcvelvet
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"Be an average implementer rather than an average tutorialist" uff. This felt like the school yard gut punch. But I also needed this one.

deltapi
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It feels amazing to finally break through enough layers to get into a workflow. Learning additional systems can feel like drudgery all over again, but remembering how far you've come is proof that you can get through it and retain even more new tricks up your sleeve. As a complete beginner to any programming, I struggled so hard to learn Unreal blueprints until I finally started learning some basic Sorting Algorithms and got my grips on how to go about practicing them. A year later, I am finishing-up a 4 day project making Minesweeper for a cloud server tournament for most wins. Won't be perfect, but pushing this project to completion is teaching me So much. Feel proud of every milestone, learn more, and practice intently, cheers!

murnoth
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I like using the boxing method. "You have to spar often with new opponents to get better. You can't just hit the heavy bag and expect results"

migcreatesgames
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bro if you start uploading every 2 days youll srsly blow up! you got everything except an uploading schedule trust me ure vids are sick!

YEINE
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You are my favourit content creator for game devs.

unitydconcepts
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This is so true. To learn game development you need to start developing games.

PixelbugStudio
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I just started learning unity, and i wanted to follows tutorials for 1-2 months, but after this video, i realized, i should move on, ive learnt flappy bird, ill use the knowledge i've got from the tutorial to make a better game with better mechanics.
Thank you so much!

vergilrose
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Nice tips! I'll keep them in my mind. Thank you for doing these videos man, they're actually very inspiring... :)

BoscoBarberEsbert
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Personally I like changing stuff and implementing things differently
I do on average 6-8 hours a day 5 days a week
of prorgramming
sticking with one project is actually really comforting and cool you'll also learn a lot more too
because there's no way around features you need and it needs to get done
being comfy in a development enviroment and just making the game is a great experience

shrippie-
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I feel studying old material (ie: books) is a great way to get familiar with basics and build a solid foundation. I also feel theres some good modern material so looking around till u find something u really connect with then go with that and focus on learning the subject

GamoSill
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"practice every single day". As a kid I used to be 1 hr max at my computer, because back then they were expensive and I had to share with my bigger brother. I had that 1 hr before he came from school. I learned SO MUCH. Then I got my own computer and things become chaotic for some odd reason. Tutorials, MMOs, YT videos... Now as a grown up I'm back at 1hr a day and I'm learning again. Sure, you can do more than 1hr a day. Most likely you should, but this binging behaviour and being weeks away from your progress. That is even way less effective than those few short hrs a day with consistency. So yeah, I can attest to this.

deltapi
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7 years with unreal and the most 'tutorial' style content ive ever watched were these one off blueprint node explanation videos back early on, better to hit walls and find your own ways around or through them to learn more efficiently

MestariaGame
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How much time it took you to realise that you can put your game thoughts into code without copy paste or tutorial

MMonis-gelh
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I was doing software Engineer for a year now and having the interest to join game developing which I find it was so powerful and fun to learn. Thanks for the advise

baofudanny
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Wish I'd figured this out before I earned over $40k in debt from college...

xaiga
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Thank you for this video. Sometimes I get lost in my journey of game development and try to find a new path or in other words loosing my focus as you mentioned. Even if this seems like common sense, sometimes someone needs to give a quick reminder of reality and get you back on the road. Thanks, I will finish my game and publish it on steam, I always wanted to do that, but I never did... Let this comment be as a promise that this time I will do it. Thanks again for showing the way.

maxtera
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Thanks. Of all the code there is, I’m at least breaking through to understand some of it in unreal, primarily focusing on ui design and building virtual scenes or 2d menus. A tip I have is pick one area until you master it and don’t go from one thing to another but it works for me

xxspecterxx
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Being one that is just starting (so far on the right path in the first steps, research) its the understandin of language and terms in the field. Like first hearing library my mind goes to a building with books, news articles, public records and local laws and bills passed. The digital language a familiar word can have a different meaning kinda like American VS British english, , same language but half the words have different meaning due to different perspectives and regions.

robertkester