Making an RPG is tough

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eating an entire pie by yourself is tough. We are not so different

skystormking
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Not just that, but a full-featured RPG is a crossover of a ton of different little mechanics. It's the final boss for aspiring game devs. In the gamedev circle I come from, it's recommended that you take each piece of your dream RPG and make a small game around one piece at a time. Only once you've mastered all the elements are you recommended to put them together and make your dream RPG.

Cutscenes are totally right though, it's a bunch of work for something that gets used a single time. Although, it also cuts down on bugtesting, since the cutscene isn't going to have much variance in the contexts it'll play.

ferociousfeind
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Not to mention all the content you create that the player might NOT see, Its actually insane

ipat
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It makes me appreciate all the RPGs I play even more now

AnimeWins
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Dev: Makes cutscene
Player: Annoyed they cant skip it

Jip
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I agree! A lot of memorable moments in RPGs only repeat once just to be remembered. Other genres tend to overuse and have ideas and characters overstay their welcome

banjogyro
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As an RPG developer with a background in writing - it cannot go overstated just how much this resonated with me. Hits the nail on the head.

arcfinderstudios
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It’s the same thing when you make a choose your own adventure type game, the paths that you make for each option only get used one time.

mega_bird
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Bethesda using computer generated landscapes, reversed dungeons, 8 voice actors for 400 characters, 6 death animations, and the same 3 puzzels for 32 dungeons. 👀

thomasspielman
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Makes New Vegas absolutely astonishing after being made in just 18 months

starcode
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Making an RPG is more like writing a novel than making most genres of game. And if you're trying to make an open world RPG with lots of arrive content and freedom of choice, it's more like writing an entire franchise worth of shared universe TV shows for a single project.

Great_Olaf
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It's basically like making 6 hours of content or 20 min of content that can be replayed for 6 hours

harmoen
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To be fair, thats true of all cut scenes, its just that RPGs tend to have a LOT of them

Faebiebot
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What’s amazing is that Final Fantasy was able to build these fantastic cutscenes and still be one of the best looking of the 90s and early 2000s.

victorminkov
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This is so true. Back in the day when RPG Maker was all the rage, and they introduced the possibility to hand paint a map instead of using a tile set. I remember arguing with people how even using the tile-set mapping takes so much time then roughly estimated it would take weeks to just create a basic dungeon from FF6.
But history proved me right, I can count the number of released RPG-Maker games that were actually any good on one hand (And one of those, One Shot, used a modified open-source version of the engine).

powertomato
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I dont know man i can build an RPG in my machine shop garage in a few hours. Honestly the longest part would be the rocket itself but you can buy off the shelf parts for that from your local hobby store

SunTzu
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This is why games like Disgaea and Tale of Symphonia used portraits for dialogue instead of cutscenes.

colinlpeace
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this is why Baldur's Gate 3 is exceptional too. The depth of detail and hard work the team put in.

xion
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Amen to that. Never take a good RPG for granted, even if it's a shorter experience from 3 to 8 hours long.
Because the reason what they have is good is because each memorable sequence likely has as much condensed effort poured in it as you would put in an entire stage in some other genres.

rafaelcalmon
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This is exactly why I look for and appreciate secrets/bonus content in games

mokajones