7 Tips for Solo Game Developers

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Hey everyone, it's Amit here, the solo game developer behind this channel.
In this video, I'll be sharing seven valuable tips based on my experiences over the past few months in the world of solo game development.

Either you're a beginner or experienced indie game developer. I think you will find these tips useful.
Let me know if you agree with the tips. And if you have any tips to share please feel free to comment below. It will definitely help us fellow solo game developers.
Btw, if you noticed the change in voice. Let me know, what you think about it?

Like & share if you found the video helpful.

Also, Subscribe for more videos like this!

Thanks & Stay tuned!

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Chapters
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00:00 Introduction
00:53 Tip #1
02:28 Tip #2
04:03 Tip #3
05:26 Tip #4
06:37 Tip #5
07:35 Tip #6
08:52 Tip #7?

#sologamedev #motivation #indiegame #gamedevelopment
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I'm already disappointed before starting, there is no risk of bigger disappointment

InnerEagle
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Important distinction I just want to point out for anyone trying to match 3d art assets. You don't need a similar poly COUNT, but a similar poly DENSITY between assets.

MichaelKocha
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For most solo indie devs, I think it is important to sit down and actually play what you're making. I don't mean short 5-15 minute sessions as you're testing a new implementation, or playing through a little segment. I mean actually playing your own game. If you can't play your own game for hours as a biased player, then customers are not going to play your game for long either. I believe that will lead to refunds or no reviews, which will affect your Steam visibility

thedeveIoper
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The best tip for me is not to give up and to try take everything positively. Good Luck Boyz!

wrldGames
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You may be solo, but not alone. I’m on the same journey. Let’s keep moving forward. Good luck and may you reach your goals!

JOE_PH
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As a solo dev (vids under my channel) I feel this in my soul. The work is daunting. Even with the skills necessary to complete the game (mostly) there is always something to do that I need to learn about.
Having people to help with anything, ANYTHING can make a world of difference.
I should write some code to automate making friends.

NoTimeLeft_
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Been working on my game for 3+ years now. It was nice to hear another solo dev having some of the same struggles. Thank you!

Lacotemale
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hey buddy I'm in the same ride as yours! last night I published my first devlog .. lets see how solo's succeed!☺💞

AnxiousLegion
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Hey man! I've been 17 years in this industry and there is nothing more terrifying to me than going solo. I've tried many times and I faced the same problems you mention in this video, so your advices all are wise and legit. I started a solo project (Again!) after a few years since my last attempt and this time I'm trying to be as patient and methodic as possible.

Thanks for your tips! And good luck with your game! ❤

BaxaTV
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great info, not just for gamedev but for any project or product that one would like to produce, the Pareto principle is single handedly the most useful abstraction for development, it allows you to focus on the import aspects. The hardest part is finding the actual 20% it takes time and experience to understand what that actual entails. Good luck to you bud

erictrinque
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I found your tips to be very helpful. It's nice to see an honest and somewhat humble approach to game dev. Thanks for sharing your tips.

SleepStoriesByEli
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Thanks for the tips, I managed to make a Pong Clone and a flappy bird clone! I think I have a new idea what I want to work on next! Thanks for this wonderful video! Been an animator first and foremost and decided a few years ago to start dabbling into game dev and now I want to take it seriously

k-visionsoftworks
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Great video, wished listed your game and look forward to trying it out. Keep up the good work!

oscblade
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really grateful. thank you mate 😊. wish you and all of us luck)

inksans-glmt
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Thank you for you advice! Definitely have some great tips!

onehungrydragon
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The best tip would be to stop looking for tips on Youtube. Just get to work and put the hours.

Tortuap
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damn this is crazy you summed up in 10 minutes all the knowledge ive seen in hours of gamedev and productivity training material. this is a brilliant summary, i'd recommend this video to anyone

yoyo
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Just started my unreal journey. See you at the top bro 👾

damonlloyd
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As a solo dev there's many hurdles to face. I don't know if I'm extremely optimistic or just stupid, but the only thing that really has me bothered about the 'solo' aspect is what to do with the credits.

An explanation: if I'm making a game with 4 or more hours of gameplay, I need at least a few minutes of credits w/music for the player to unwind with after beating the game. But I really don't see "Art by: ZarHakkar, Programming by: ZarHakkar, Design by: ZarHakkar, etc." as very graceful.

ZarHakkar
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Would be interesting to know what skill level you had when you started developing (coding, design etc.).

Fingers crossed for your game!

NeViKble