The Reality Of Game Dev

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In this devlog, I share the reality of game dev while showing that sometimes progress isn't flashy when developing my challenging indie platforming game Faceplant!

Join me on this game development journey in this devlog for Faceplant, my challenging pixel art platforming game! In this video, I talk about the reality of game dev, sharing my experiences, struggles, triumphs, and tips for indie game developers, all while developing my game. Witness the blood, sweat, and pixels that go into crafting a masterpiece as we explore game design, pixel art, and the power of the Godot Engine. If you're an aspiring game developer or simply curious about the creative process and real game development experience for indie game development, don't miss out on this Faceplant devlog!

#gamedev #devlog #godot

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This video is a great example of the power of experience. Every single one of those "walls" is really intimidating at first but then becomes much much easier to climb after the first time.
The first time I made a Save System it probably took me a week, now I can easily build one in an hour.
Best of luck with the game!

CodeMonkeyUnity
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This is the reality xD! The feeling of satisfaction you get when everything just works after all the hard work you've done is just another level of bliss.

TheLetterIsH
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As and indie game developer YouTuber I experience everything mentioned in this video. I honestly hate how people think that we can just pull a lever an magically make a game with ease. It’s even more difficult when you try to make YouTube videos on your progress that is slow and painful. To all my fellow indie game devs out there… don’t give up!

jakedev
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The worst wall is when you spent a week climbing walls only to realize it cant work that way so you have to destroy all the walls you built, leaving nothing for your effort. wait I think i messed up the metaphor but you get it.

FiveJungYetNoSmite
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"Nothing easy is every worth doing" - many humans over time.

I love the wall analogy and as many other developers in the comments pointed out, they vibe with it as well. I think it serves as an important insight into any creative endeavors.

I view walls as a sort of integrity barrier between creation and creator. Should a creator be stepping beyond their means, the ideal creation will be protected by the restraints of the wall. Scaling the wall IS solving the problem.

on-hvco
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Respect for game developers. You guys are making our miserable lives significantly happier. All games on my wishlist are indie or AA. I believe that the future is in the hands of small studios, because innovation is the best part of entertainment.

dmitriyvasilyev
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Amazing video! I like how you highlight that the death pits that make people give up on their project can be overcome with enough determination.

SomethingBak
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I have started my solo game development path, from scratch, without any background apart from: I'm a gamer by soul and understand the game logic.
Learning a language from scratch without any bases is tough, I end up in that dip quite a lot, but there's nothing quite like the feeling of fixing a bug or making something work just the way you intended 🙂
I am yet to release my first game ever, but best wishes to everyone walking this path, you can do this 💪🏻

ChristianoMDSilva
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You nailed it ONE HUNDRED percent. I feel like my whole game dev career has been brick wall after brick wall and especially full of those brick walls where you don't accomplish much or anything at all.... I thought I was alone on it but seeing this video makes me realize that more game devs go through this same thing more often than what's talked about. Thanks for making this great video!

Dementedd
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This is why I believe tenacity is one of the best trait a CS major or specifically game developer could have. Because there will be a lot of “what am I doing wrong now” moments lol

merfinator
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Don’t give up! I’m psyched to play the game when it comes out. And it’s amazing how much you’ve already accomplished. When I’m working on big projects and I get stuck and intimidated, I like to remind myself of how far I’ve come, and if I can make it this far I can make it further. Keep up the good work!

johnfrancis
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Looking at the small wins always helps to keep the perspective of the end goal in focus! We've been working on our game for 4 years now and for the most part, climbing that wall has been a constant journey of figuring out where to put your hands and feet with every push. But there are always little rests you can take along the way to see just how far you've come. The push is still wonderful all the same, however, so it's always important to keep climbing and remember to take breaks. Thank you for the video - Very interesting, inspiring and motivating!

BroadleafDigital
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Yeah, when you get really deep into making your game you just sometimes give up due to how hard it will get. I have many projects that are just unfinished and stuff. But when it works out and you make a full game it's just so satisfying! Great video btw my dude. Good luck with your game

IamNewbo
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Sometimes its very hard to open up the IDE and start coding.
Videos like this are great, they make you feel excited and gives you the little push you need to overcome your fears and open up the IDE again.
Thank you for sharing your experience! :)

LeonardoTx
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Thanks for sharing! Just stumbled on your video when I was browsing youtube and it was a happy finding. For me projects at the beginning are so exciting that I can barley sleep, than it becomes something like the gym for me. I become reluctant to go back working but as soon as I start all resistance fades away and I can barley stop 😅

davdev
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This is the best "dev log" I have seen in a while! Thanks for sharing your struggles, it makes ours seems less insurmountable.

Togis
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I agree that this is the reality of game dev! really nice video! I struggle with these things too but I'm determined to keep trying your video is inspiring and helpful!

pancewarrior
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Man I feel you, I've come out of that pit of doom and gloom and am back on the horse. But fuck it can be rough at times, especially when that hurdle progressively gets bigger and bigger... Impostor syndrome can kick in at times and doubting yourself, I think it's good just to take a break and just come back to it with a fresh mind, but make sure to come back to the project.

Anyway I needed to see your video bro, have a good one and best of luck with your game

im_Hide
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Almost everything about art, obviously with video games included as games are also a form of art, is about dealing with failure. If you can overcome failure and frustration, and move forward, you will be able to go from checkpoint to checkpoint. Excecution is the key to all this, but without checkpoints it would be impossible to excecute anything. So it's not the big success, the conclusion to the journey, what matters but every mark that you leave on the track in order to understand how you got there and which perfectly explains how you got to the summit

fabrigarciacartoons
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Great video! the walls, mountains and dark pits are always there but your totally on point that when you get past one (even sometimes the smallest) you feel great after.

darkaberledev