How I would learn game dev (If I could start over)

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A lot of people aren't sure how to start game development, and it feels like there are so many unanswered questions and not enough answers, especially with Unity's recent blunder. In this video, I talk all about how to start game development the best way, regardless of which engine you want to go with.

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It is funny, because i recently realized this myself, i often fell into the habit of just binge watching multiple tutorials about how to do various things in game development, but then i realized that, it is much better to just focus on a small project and learn what i need to make it work the way i envision it.

Arcansel
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You, have inspired me. I feel like I wasn't making progress on my FNAF fan game, only to realise it probably counts as a big project (a full fledged five nights, unique gameplay mechanics, etc.). I might put my "big" project on hold, and go for the smaller games first.

I have way bigger project ideas, some being my dream games.

Xalkomak
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Bro am i tripping or something. There are so many small YouTubers in the game dev genre that have such high quality content, and it just dont make sense why they arnt bigger

jebtickle
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I’m 28, I want to release my dream game between 35 and 50 so I can retire early.

ithamarlowe
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I just made and published my first game made in unreal, It was a remaster of another game I made in a very strange game engine…
Just a guy chasing you around a forest.
It went great!
I learned so much from this experience and I think I’m finally ready to move on to 3d engines

LemmonTea
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this is actually one of the best game dev channles I've found. keep it up!

perill
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I hope you enjoyed the video, I think I've gotten a lot closer to explaining this stuff properly while keeping the video interesting, but I'd love to get your feedback!


AndrzejGieraltCreative
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Thanks. I'm a teenager looking forward to being a game developer. This motivated me.

ivowtf
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When I was 14 and 15 I was stuck in tutorial hell. I was constantly overwhelmed by the idea that I had to be good at everything right away. It turned me off from gamedev for a while.

At the end of 2022 I made a crappy RPGMaker game called "Beat up Dream!" And it really motivated me to keep making games. It sucked, but I learned alot from it.

Conclusion: Make games, good message and good video👍

SoftTehCustomer
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Very good story telling while being informative, your videos and editing are top-notch!

IndieScapeGames
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I went to George Brown college for game programming. I dropped out after 2 semesters in. At the time, i felt like a complete failure. I never gave up on my dream of making my own games. I just chose unity and focused on just teaching myself on the game concepts that i believe to be transferable irrespective to any game engine. I do admit that I have invested in buying udemy courses though. But like anything else it's a balance.

AnikenSkiwalker
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Great video! Took me a while to get out the rut and just stop watching full tuturial series. Learned more from a 2 day game jam than i did in 3 months of following tutorials ngl

_Wibert_
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You are such a rockstar, every video that you put out there has ton of value, thank you. PS> Super extra points for recording in your car and other places, this was fun.

hawkgamedev
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Just remember... Undertale has a 1000+ long case switch statement.

Dynamic
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What a gem of a video, this was really inspiring. Feel like I can start tackling my dream! Thanks 🔥

michaelmsulit
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yeah id love to see a video on the first phase and the necessary fundamentals

winwinwinwin
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Thanks...really...i always wanted to make a retro fps games similiar to Ultrakill for my dream game...i started learning from tutorials...again again and never learned anyting...now i'm more close to being able to make my dream game then ever...thank you Andre

MrSilenc
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It is really sad you only have 10k! you deserve more!

CreateGuy
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These kinds of videos are super helpful, so thank you!

One thing I struggle with the most in game dev is trying to plan out the code structure/design - like writing down what each class should be responsible for and when they should or shouldn't access each other's data. Kind of like how you've written down what looks like code structure on paper around minute 3:31 in the video.

Many game dev youtubers talk about different game design patterns individually (often using the same examples every time) but never really talk through the process of how you come to the decision to use one over another for the game you're developing.

I would love to see a video on the initial planning of game systems and their interactions with each other, if possible? 🤞

ItsMidNightDev
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"Avoid getting lost in tutorial hell"
a few minutes later:
"Click here for the next tutorial! 😈"

TrashDev_RBX