Learning Unity Be Like

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I was thinking about how unity felt when I first started doing game development. It was really confusing at first so I decided to make this little meme about it.

Also, thanks to the Brackey's Team and all the work they did to help me learn a lot of stuff.

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Music used in this video:

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Thanks to everyone who watched the video! Since I've been getting a ton of comments regarding this, I added the ending song to the description. I hope you enjoy the content!

MultsElMesco
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The worst part is when you're making progress, and then get side tracked for a month or two and forget everything you learned. Always take notes!

SleepyMatt-zzz
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Game design is so fucking complex that even the most fucking basic turorial has layers upon layers. It really humbles you to the work that a succesful game had to go through

reviewspiteras
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I like how he named the material "OUR material" and then the material turned out to be red

aurealis
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after 3 years of bashing my head against the wall and jumping from genre to genre I finally think I might have figured out how to make a character

mwpretorius
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As a veteran user of unity i can confirm that this is full accurate in the lore.

Also in blender.

Marci-Ana-GMM
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So I clicked 'New Project' and I only got 5 errors. Once I added the cube I was up to 54 errors so it's going better than usual.

RobertThomsonDev
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Trying to learn unity at first without knowing how to program is like trying to learn calculus without knowing how to sum and substract.

CreeperGd
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The thing is, learning Unity, or any other game engine, is supposed to be the LAST step before making a game, not the first. Game engines are places where you can easily put various elements of game design together. So if you don't already know how to do those things, like programming or graphics, anytime you run across a problem it's much bigger than it should be since you only know what's happening on a surface level.

ShadyDoorags
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Learning Unity is literally like learning another language. Awesome video!

kvd
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1. Start a project
2. Make some progress
3. Try to fix the occurring errors
4. Try to fix the occurring errors
5. Try to fix the occurring errors
6. Try to fix lack of motivation
7. Try to fix lack of motivation

DaxMarko
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Freaking game design. At first I thought by making games I'd be less appreciative of playing them because I'd be to critical. Now I'm just impressed and it made the games I like playing even cooler because you begin to appreciate the devs.

suicune
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There has to be a 10 hour version of this for it to be accurate

alex.g
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"This cube is going to be our player, so lets go ahead and rename him to 'Cube?'."

This feels like every coding tutorial.

volbla
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Your editing and comedic timing is just too good!!

vodabois
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What's also important to note is that even each Unity feature has it's own field of skills to master. Learning making shaders will be completely different from just learning to make ragdoll characters or to structure your code for an RPG. It's like learning new sub Engines inside Unity which is why it is so hard and slow to learn to make entire games by yourself. It's like wearing different hats at the same time

marcusaasjensen
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Damn, I miss Brackeys. Dude's singlehandedly responsible for teaching my Visual Programming class where my professor failed (legit every lecture was just her pulling up a Brackeys video, and after the tutorial we would be told to replicate them as part of the class assignment). Wherever he is now, I'm hoping for his success.

BlueV
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If only the speed runner knew what he would have to do a year later…

DamnMascus
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Holy shit. I feel like dodging a bullet. 2 years ago I tried to learn Unity, and Csharp too. But got distracted by work and I never come to grasp its basics. Looking back, never investing considerable time into that that money sink seems like a good decision.

amruzaky
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Painfully accurate:
"Just mess around with yourself"
"Just Code"
"Then you must install this extension just for 20$"
I swear if I hear that again...

histhoryk