Blender Geometry Node Hair to Unreal Engine 5.2 guide

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#geometrynodes #unrealengine #blender

0:05 create accounts
0:10 link accounts
0:21 addon downloaded
0:31 install send2ue addon
0:51 create hair assets
1:15 put assets into export collection
1:20 enable unreal engine settings
1:52 send asset from Blender to Unreal
2:15 prep asset in Unreal Engine
2:24 groom component
2:55 hair strand adjustment
3:11 validate result
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if the hair does not align with mesh, make sure the mesh, hair and armature have the same pivot point in Blender. I usually set them at world origin.

the default setting works fine for straight hair or slightly curly hair, for braid hair there is a trick you may not aware. the send2ue default setting export hair disregard the "Render - Curves - Additional Subdivision" setting, whereas most of the case in blender it is set to 3. hence you see loss of strand points after push assets.

learnasimakeitj
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Loved that you can adjust the hair strands! Thank you!

jonathanparlane
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Thank you so much! I'm going to promote this video and this addon around me. You're the best!

JJeoong_
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I gave it a try and both Hair addon versions work with Send2UE. Please demonstrate how to make sharper hairlines with Weight Painting. Thanks.

LFA_GM
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Hi, Thank you for your great tutorial. I really appreciate it. I have one question. When I locate my character with a hair, the hair disappears when my camera is close to the character. I already turn off the LOD settings but it's not appear. Any tips or comments will help me a lot. Thanks

ChrisChoiThird
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Thank you for tutorial! How i can change color hairs?

ИльяИлья-ешй
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so sad this addon doesn't export braid nor correctly. I have try to create different braids and export but the addon looks like lost a lot of points along the curve and I got smt noot looks as a braid in UE5

ksunnywazowski
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what'd I do wrong if I have no groom folder in UE?

swoozeh
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I receive many errors when I clicked push assets

Mattheogfx
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Can you make a tutorial for Unity please

icresoftgames