Blender 3.5 New Hair Tools and Assets (A Beginner's Guide)

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In this video, i'll do a quick deep-dive on the newly added hair elements in Blender 3.5 and try to create a groom for this character from scratch.

We learn about the Generate Hair Curve Node, the Interpolate Hair curve node, the trim hair curve node, the hair curve noise node, the frizz hair curve node and much more.

We look into the geometry nodes aspect of these new hair elements in blender 3.5

And all in all, just learn how to create hair in blender. Or groom hair in blender.

All the important resources mentioned in the video can be found here -

#blender #b3d #blendertutorial

Timestamps:
00:00 - 00:20 - Short Intro
00:20 - 01:17 - How to Quickly Add Hair/Fur
01:17 - 04:45 - Create Hair from Geometry Nodes
04:45 - 06:03 - Final Thoughts on Method 1 and Method 2
06:03 - 07:15 - Create Hair Using Sculpt Mode
07:15 - 08:27 - Optimization Tips When Creating Hair (Interpolate Hair Curves)
08:27 - 10:00 - Best Hair Node Assets in Blender 3.5
10:00 - 10:35 - A Gold Mine of Hair Grooming Information
10:35 - 11:21 - How to Shade Hair in Blender (EEVEE and CYCLES)
11:21 - 12:43 - Amazing Hair Tips That will change your LIFE
12:43 - 13:20 - New Hair Grooming Tools and Geometry Nodes
13:20 - 14:26 - New Hair System vs Old Particles Based Hair System
14:26 - 14:42 - Conclusion

Music Credit:
License code: W8BOUCCZITNADHKH
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the difference between weight map and texture mas is basically resolution, when you use a weight map your resolution is limited by your vertex count and density and if you use a texture map, your limitation is pixels it can be very useful because you can increase resolution with texture scale without editing geometry, which is very useful with very low poly surfaces

ustakasap
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This broke my brain. I've watched this over several times, and Blender is behaving a bit differently than what's being shown in the tutorial. Method 3 seemed the most effective, sculpting on the hair. Thank you.

ekimtiki
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I've watched several "new hair system" tutorials, and you're the only one that covers *exactly* how to do it, in a reasonable amount of time. Thanks.

eclecticgamer
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you missed a great opportunity to add hair to your donut.

DimiArt
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I make a sphere, I add an empty hair curve, then I drag the Generate Hair Curve asset onto the sphere. And the hair still doesn't show up. Only the curves, no geometry.

chriscollins
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Your videos are 👏.. Great breakdowns and talk through. This channel will blow up.

LorenzoHines.
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You win!! Been watching these tutorials last night and this morning and all the other ones are not my cup of tea. The way you explain and bounce back to the other example and show details and processing chain options and order variations is very good! Subbed!

LiminalLo-fi
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Excellent video, and for me, an important one. Thank you.

pruephillip
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An important note to anyone who generates their character their mesh in makehuman, the default UV map on the resultant mesh when imported into blender is not called UVMap, which will mess with these nodes. Since it ends up quite a long name and at least I couldn't see a way to copy and paste the name, the easiest thing is to go into the Object Data properties tab in the properties menu, go to the UV Maps selection and hit the plus button, creating a new UV Map called UVMap with the same data as the default UV Map.
I don't know if this issue appears in models imported from other character creators (I only use makehuman) but the same fix should work for them as well if it does.

medafan
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and then he goes side by side with the you are da man!!!! Other tut makers need to watch and learn and take some bigg big boy notes! Thank you for the perfect tutorial!

LiminalLo-fi
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Wonderful video, thank you very much. Starting to learn Hair now. After four years into Blender.

richardsher
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How would you export the hair to ue 5 using this new system ? Previously I think there was show emitter but this hair doesn’t seem to work on the emitter system but I’m not sure I can’t get it to export as alembic for some reason. Any help is appreciated

naytbreeze
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Bravo. This is a great place to start with Blender hair.

ohbe
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Small difference between setting density’s with vertex maps vs textures maps is the resolution. On a low-poly item you may not have enough mesh to define where a hair system should start and stop.

TangleWireTube
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Great Tutorial. Thank you for making this comprehensive clip. Already subscribed.

niornluealamai
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I love this video!! good stuff. Saved me from tearing my hair out, too.

swashbucklingmonkey
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This'll streamline a lot of fibre-based structures in Blender, like ponytails, braids, buns, hairstyles, crochets, wood grains, and even ocular irises.

TheRojo
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A texture map would be better than weight paint for stuff where you need really fine control of density.

If you have a lower poly base mesh of a head then you may not have the detail to control the hair placement with choldren.

If you use a texture map, you can make it 2k or 4k and paint a density mask for eyebrows very exactly, especially if topology is not their.
You can also paint an exact hairline and beard because you may not have a very high poly head mesh to have this control with weight paint.

I'd only use texture maps if the topology or density of the mesh can't achieve the control I want, especially for eyebrows.

And you use animated the weight paints or texture maps as well.

jack
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Great man! Thanks a lot. I haven't had the time to look at the new system but it looked amazing. Thanks for clearing all of this up. Insta-sub :D

bdragon
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one of the best tutorials for hair in blender, noice

meleeonyt