Blender 3.3 NEW FEATURE makes Stylized Hair EASY - Geometry Nodes

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Blender 3.3 NEW FEATURE makes Stylized Hair EASY - Geometry Nodes

In today's video we're going to learning a new feature, technique, in Blender 3D. This is a new feature in Blender 3.3 using geometry nodes and the new particle hair curve system, we can sculpt our hair using geometry nodes. We will create stylized hair great for 3D cartoon and anime characters. Hope you enjoy.

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Great and simple tutorial for something that seemed so intimidating at first! ❤
I wish we saw the final result of that hair shape groomed into a hairstyle

juliestrator
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I never seen it such an easy way to make hair. Thank you! Awesome!

hopelightandpath
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Thank you so much for this tutorial! I have spent the past 72 hours trying to create/control the thickness in the hair system.

richardsher
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THIS is PERFECT!!! A great way to make your hair shapes in the system, and then convert them to a mesh with actual geometry! Thank you, thank you, a thousand times, thank you!

saintelmo
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Great tutorial., how does one add color/texture to the hair though?

Dino-yytq
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Thanks for this great tutorial! ♥ I did not find a way to convert this hair to an exportable mesh for unreal sadly..

Turnroot
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So neat! Gonna try this out later today on my creature sculpt for some chunky shaggy stylized fur!

wilhelmeniabilliedoherty
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One thing they left out is the deflector option that prevents you brushing hairs below the surface of the object, hope they add that back in

mickyr
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make sure you put the uv map on the object before you create the curves or it wont work

radioactivefrog
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Pretty clear, cover what i needed! Thanks ;-)

flying_redkite
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Great video! First time I'm working with geometry nodes, is there a way to convert the stylized hair into a mesh?

andi
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thanks for the free month! just what I needed :)

Shellnanigans
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Super helpful tutorial! I followed along with it and now can't figure out how to apply a material to the hair. Any tips?

IsaacCartoons
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Amazing! But how can I convert this to a mesh?

PolyL-xp
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is it possibile to convert all in a mesh?

stefanograzioli
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Awesome. How did you come upon the spline parameter node?

jonahoskow
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here is my question. how can i turn the hair into a mesh once i finish it?

WinderBlitz
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Thanks for the tut. Is there a way to globally change the segment count of added curves? ( I know you can subdivide preview, I'm talking about the base segment count)

npj
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Would you do a stylized wall paint tutorial?(Color Wash, Strié, Rag Rolling, Sponging) Maybe procedural and add them to your crafty pack?

josepht
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Ok, I get how to create the hair, I wish there was some help on grooming 'cause when I comb it it just gets inside the base mesh

trixbibi