Hair Simulation with the new hair system in Blender | 3.6 and +

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Here's a short tutorial on how to simulate hair curves in Blender ! It uses cloth sim and proxy meshes, not simulation nodes. It's not for complete beginners but you'll be able to animate hair without extensive knowledge about geometry nodes or simulation.

Constructive criticism is welcome :)

Voice : Male Storyteller text-to-speech from Capcut

#3danimation #3dartist #hairsimulation #geonodes #3dcharacter #blender
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I feel like I've been looking for ages on a good way to make the geonodes hair controllable by an armature! Thanks for this

jollyroger
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Amazing setup! Helped me with simmulating full on spartan helmet hair with the proxies. The result is amazing and so epic! I adjusted the Pin group so that more of the hair segments are pinned to achieve this "stiff look", and so that only the tips of hair are moving with animation and physics. Thank You for this video!

Varamthir
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Thanks for the amazing tutorial! I've been trying to figure out how to do this!

AwesomeD
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Thank you very much for sharing, I had no success using hair dynamics before you

mengqinu
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yooo. awesome and helpful. thanks bro, imma wait for your next content. cheer up!

STILLTHINKING
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This channel has potential! so how about the bendy curve and stretch constraints how can I mimic those when I export my character to unreal?

MashaBear-gf
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Hi, I have two questions:
How did you make the skin texture? It looks really good! Was it texture painting?
Can you texture the hair to change its color/make it stylized?

rizwanzaman
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hi rakenval, i use this method for animating the hair. but when render in cycle. the hair always been off or messed up.. is this problem happen for u too?

i try evee, and it render like normal only in cycle it became messed up..

cahyaaa
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Hello, I'm particularly interested in how you made your hair texture? This is my favorite stylized character's hair effect, and I want to make similar anime characters.

baisa
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Do you also have a detailed tutorial on how you made the hair using the new hair system as well?

applebottoms
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Thank you for great tutorial! I tried this but I have a problem.
Even if the number of hair curve segment is 8, I converted hair curve to mesh then the number of mesh vertices is huge number (over 80)
Do you know how can I solve this?

あにまん-gf
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This tutorial is awesome! But Im trying to apply this to the tail of a character, the fur is squirrel like. I dont need cloth sim, I just want the hair to move well with the tail so I only have a proxy. I have the proxy with a surface deform on it thats connected to the body, but when I move the tail rotationally, the hair moves WAY to much now lol. Ive been trying to find what is causing the issue and I think it has to do with the set position node thats in the follow proxy. Do you happen to know how to fix this? Thanks =)

travissullarts
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Nice! But after applying the create roots group modifier I get "Evaluated geometry from modifier does not contain curves"

AnimalDStudios
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sir, i got a problem that surface deform target contains invalid polygons, buy why?

狐狸-ki
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can i kiss you? thank u so much for the tutorial man.. i learned a lot from this video

cahyaaa
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Hi - how well does this hair method translate to other programs like Unreal 5?

stephenjetwynn
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The proxy method doesnn't seem to work with rigged meshes too well

drewh
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can this be applied to hair cards too??

Gabi-nnxu
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Раньше можно было просто кнопку нажать. Dynamic hair. (

eugenekrutoy
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Is there any way to make the proxy move with an armature? If I move an armature the hair follows, but the proxy stays behind. Is there anyway to constrain the roots of the proxy to their initial location in relation to the mesh? Similar to how the hair system's roots stay with the mesh?

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