How to use Blender New Hair System with No Geometry Node Knowledge

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In this one, I'm gonna show you How to use the new blender hair system without having to deal with geometry nodes
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Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
Leave a comment down below if you have a question :)

00:00 - Intro
00:46 - How to use the Basic Hair Tools
06:49 - Explaining My Hair System
07:30 - How to Work with Ready Hair System
10:46 - Outro

#Hair #Geometry_nodes #blender #Tutorial
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**Denisty "Shift + R" Changed To "R" in Blender 3.5**

PixelicaCG
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Great setup for using GN with the new hair system! Also something I'm looking forward too are the new Hair presets in 3.5. There will be quite a lot of great hair modifiers that are prebuilt hair GNs that you can just drag and drop. Will make the whole workflow so much faster and easier.

krysidian
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Thank you very much for taking the time to explain, really appreciate it.

caseyforster
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There should be a "Gravity hair brush" or operation actually to automatically get it to sit down if it's past a certain length rather than having to comb it down which is a pain.
Maybe a good idea for an add-on.

jeffg
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Would love a practical way to export the hair to use with a game Engine efficiently

styliejoker
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Thank you for explaining the points! That's what I was messing up on my first hair! xD

loverrlee
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My strands are super thick and long (pause). What size does the model need to be for the hair to accurately look like yours in the tutorial?

JC-ovko
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cool thank you for this! liked and followed :)) is this practicable for games?? always used stylized sculpted hair

RogerHazelwood
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When I go into modfiers it says "no group output attributes connected" and when I switch to "MainHair" in geometry node editor all my hair starts snapping to pivot and stretching. help?

Arnov
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<3 this is amazingly cool to easily setup great hairstyle ! thanks so much

mathieu
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@7:54 when i get to this step, it have a node system called "SURFACE DEFORM".
When I switch it to "MAIN HAIR" all of the geometry of the hair sags the the WORLD ORIGIN. Does anyone know how to fix this problem?

spittingame
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Great video, learned so much. Would love to know how to make braids, a lower poly version, so I can export them out of blender and not have them too heavy for anyone's computer. I like to have several formats saved so when I share, more people can use what I make.

jasminecaulden
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Thank you for great tutorials you made, is it possible to make a video about converting new hair system in blender to ( hair card for game ) or Do you know good addon to introduce us in this field?, so much appreciated 🙏

ppaayyaamm
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Hi, I do not see the second version on your Gumroad. the one with all the parameters in the modifier stack? The was only the main node...?

BrianLife
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Sir I have a question.Curves vs Mesh which will take longer time to render?

asgharalishakir
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The "Hair Amount" doesn't seem to be working. I'm trying to make a moustache, and the duplicate hairs are going off in a random other direction (all together, not spread out)

JRHainsworth
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i've been trying to create a hair groom for metahuman using almost the same method as you. but as for the hair guide, i use a Curve object because it's so easy to deform with curve handles. then i can convert it to hair curve to give the children node. i find the grooming using brush is too hard for me

claroisbhaskoro
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Boss make a tutorial on hair simulation

imtiazali
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I select mesh and when i cllck and hold, it says uv is missing etc.

ISLANDGAMERx
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After rigging, the hair not moving along with model.. Any solution??

Vishnuhere