Are You Using Blender's Hair Assets?

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Unlock the full potential of your 3D models with Blender's Hair Assets! This tutorial will guide you through the robust features of Blender's hair system, demonstrating how you can enhance your creations with realistic hair.

If you're not yet using Blender's Hair Assets, you're missing out on an array of tools that can greatly enrich your models, particularly in character design. From basic usage to advanced tips and tricks, this guide is a must-watch for any Blender 3D artist looking to bring their models to life with high-quality hair.

We'll delve into the key features of Blender's hair system, covering the creation, styling, and animation of hair. Additionally, we'll explore Blender's materials and texturing capabilities, showing you how to add that finishing touch to your hair assets.

Hit the LIKE button if you find this tutorial valuable, and remember to SUBSCRIBE for more in-depth Blender 3D guides. We are dedicated to bringing you the best tips and tricks in 3D modeling, rigging, animation, and more. Share this video with your network to help your fellow artists perfect their Blender 3D skills!

#Blender3D #BlenderHairAssets #3DModeling #BlenderTutorial #CharacterDesign #3DAnimation #BlenderMaterials #BlenderTexturing #3DGuide #BlenderTips
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5:01 - You will need to create the weight paint vertex group before adding the any of the quick fur effects for it to show up in the density mask drop down menu.

superalinath
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Your tutorial content is really, really exceptionally good quality. Not just good and valuable instruction but well explained and visually very engaging. Thanks for taking the time to make these!

joelwalden
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This video answered like 5 questions I had while trying out the quick effects and to which I couldn't find answers online, so I had given up. Way to go on making a quick but very thorough tutorial!

thenerdygirlnextdoor
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For anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else.

My Solution to keep using tiled Materials was to
1. Make a new UVmap on my Object and use smart project to unwrap it and enable that
2. Ad my Hair curve systems
3. switch the Object back to the UVmap I want enabled

The Curves still use the New UVmap, I hope this helped someone 🙂

SoggyMicrowaveNugget
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I'm stuck in the first 20 seconds

cosmicmarauder
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More hair videos!!!! Iovveee how easy you make it thank you so much ❤

yeroslav
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It's completely insane that they made this whole system but didn't add a property to specify the length of the hair (because surely _nobody_ wanting quick fur would _ever_ want to adjust the LENGTH of said fur...)

I add quick fur to my mesh and it looks nothing like yours. Super tiny stubby hairs, and no obvious way to make them longer.

You'd think "Hair Length" would literally be like... the _first thing_ they included.

theftking
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Amazing tutorial! Thank you for sharing your knowledge!!

sennabullet
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what did you press to bring up the quick fur thing damn!

lorenzoplaatjies
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Great video, by the way. How can I implement hair dynamics so that it behaves according to gravity, wind, turbulence, etc.?

DANIELROJAS
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Thanks for making this. What's the key command to get that menu up to search for quick fur? I can only find adding fur as a curve which doesn't give me all the different examples.

nickbarry
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Have they ever added hair dynamics to geonodes hair? I've been waiting on learning since there's no point in having hair if it's stiff an unrealistic, but there doesn't seem to be a plan.

cliffhansen
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Very nice! Is this character available in any of your resource packs on gumroad/blender market?

drollicdreamer
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This is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.

xNIMZx
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I made A LOT (300+) of hair styles....with the OLD particle hair system. How do I make it move when my character(s) move, weight paint the hair (hair stays stiff while other strands blow in the wind), add collision to the hair and character i.e hair Dynamics.

Or Is there anyway I can convert them to the NEW geometry hair node system and my it DYNAMIC that way.

spittingame
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my characters fur is inside the skin but the normals are the proper direction

Ponlets
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Mine doesn't look anything like this. This tutorial is great, but I've found the hair system unpredictable and completely unintuitive. It's crazy. It must just be me. I don't know how to make it do what I want after many tutorials.

CritelliArt
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How in the heck did you do that search at 0:15?

Argyle
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why my quick fur have the modify in the curve and not on the mesh, if i put trim hair it's gonna be on the mesh modifier....

Some_one
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Thank you for the tutorial. It's really good.

jt