Maya vs 3DS Max | Which Autodesk 3d Software is Better For You? 2021

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Which of Autodesk's 3d apps, Maya or 3DS Max, are the best for you to use, for your specific purposes? The apps may seem like they're twins but once you get to know them , you start to see the differences.

They're industry standard 3d programs, used in most professional studios and companies for films, television, game development, architectural vizualization, product design... the list goes on

If you're into animation, your requirements in a 3d software will be different to if you're into architectural visualization. Likewise, if you're a rigger, you'll need some different tools in your 3d app than if you're a 3d modeler. So let me help you figure out which is the best 3d animation software, which is the best 3d archviz software, and which is best for other things you may be using them for.

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//Cape Town International Animation Festival//

Realize your next creative project from start to finish. With Maya artists can create incredible looking characters using modern character creation tools. Design and build rich, complex environments with 3ds Max and it’s powerful procedural modeling tools. Take advantage of the power of Arnold to render beautiful final results.

0:00 - Intro
1:37 - Price and System Requirements
2:30 - Interfaces
3:12 - 3d Modeling
4:27 - 3d Animation
5:00 - Materials and Texturing
5:48 - Particle Simulations and Dynamics
6:42 - Rigging

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For modeling max, for animation maya. Thats it.

metken_
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Thank you for this. It's the first comparisson I see from somebody who really knows both of the programs.

marcelogonzalez
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I'm trying to learn Max after getting comfortable in Maya for quite a few years, My current situation when I open up Max is "Where is everything I need?" 😃

KaustavMajumder
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For game assets 3ds max all the way! it works great with unreal engine or unity, Maya is great for animation films, but unreal engine and unity have their own animation engine, so you don{t need maya for that. 3ds max is so powerful for modeling and asset creation!

hectordev
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Going with 3ds Max after trying both out. I liked both but I think I honestly prefer Max for it's modeling tools and many of it's plugins, namely tyflow. Also, Bifrost is fortunately being integrated into Max sooner or later according to the roadmap. Either way, I will still be using Maya for rigging and animation, not just because it's more intuitive in that aspect, but also because of the plugins available, like animBot and Ziva VFX. As for some of the stuff Max lack behind in, I'll use Ornatrix for the hair management things if I were to do those.

mousse
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Thanks for the explanation! I think I go for maya because my passion is dust, fire and etc

yinon_tal
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Thanks Robyn! You dispelled my doubts that animation is not done in max. I am a Max user. I think, won't find a job in animation industry in max. Now I have hope:)

tolebaybaglan
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"A lot of people wonder why Autodesk would make two applications that seem like they're just twins" well that's the thing, Autodesk didn't make jack shit, they just bought the companies that originally made them.

AlexTsekot
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Love your style, very well explained the differences of the two apps, thanks for the video!

andreslid
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What you said about the 3ds Max slate compared to compact. Compact isn't just for using pre-made materials. I make all my materials using the compact view because I learned max before it had a slate editor. You can do everything in the compact view, that you can do in slate.

TheTimeProphet
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Badass review. Now I know I am just going to use both.

mikehynz
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Used to use 3DMax long time ago, but it was very expensive for all the bugs and crashes those days. So switched to Blender for modelling. For modelling Blender is really good. Hard surface modelling. But I feel pain when it comes to rigging and animation. It is working, but damn not easy .. So I will give a try to Maya for rigging

oskars_l
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A professional CAD and 3D artist that doesnt use a mac? Congrats!

Decco
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Great video! Find your friend who is a nerd, and have them fix the echo from your microphone, or recommend an upgrade!

tjhuntog
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Very informative video, it clarifies a lot. Thanks!

lucas.coutin
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Here in the US if a team do not have large funding to support both pipelines of workflow. Maya will be prioritized as the standard 3D application. Now if an artist is willing to pay for their own seat. The will not push back on finding a way to import most of the work to maya. Like Retopo (the new 3Dsmax retop is amazing) is rather trivial to import meshes.

CoryDAnimates
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omg, what a drag. Learning Maya... gosh. I Hate starting over from scratch when I already know max =( but this video said enough and heard it before, Maya is the real deal.
nice upload ty, good info!

canjb
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Will defenitely check Maya out for some of the things you just said there!

daanthijssen
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A very great video that is pretty much spot on. A few things, both Maya and Max have Bifrost. Though it is implemented better in Maya.
One little picky thing. An app is a software that does one thing. Like Spotify app. It plays music. A software that does multiple things, like model, animate, digital effects, rendering, ect. is an Application. Both Maya and 3DS Max are applications, not apps. Funny how the modeling interface you show in Maya is using the 3DS Max modeling tools that were brought into Maya to improve it's workflow.

eudymaverickmentor
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i used R3 back in 2000 in tech class to design my pine car derby car. and used that car in the derby. love doing graphics

AeonLumen.