What's New in Autodesk Maya 2025

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Unlock your full creative potential and improve collaboration in Autodesk Maya with new and improved modeling, animation, and simulation capabilities, as well as more tightly integrated open-source technologies, like LookdevX and MayaUSD. 🚀

New and improved features include:

A redesigned Dope Sheet
A deformation manager
A Motion Trail Editor
Smart Extrude
Bevel improvements
BOSS (Bifrost Ocean Simulation System)
Liquid meshing
LookdevX enhancements
MayaUSD 0.27
And more!

FOLLOW

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00:00-00:20 Introduction
00:21-01:26 Animation in Maya
01:27-02:16- Modeling in Maya
02:17- 2:56 Simulating in Maya
02:57- 03:42 Material Authoring in Maya
03:43-03:56 OpenUSD Workflows in Maya
03:57- 04:07 Rendering in Maya
04:08-04:17 See What Else is New in Maya 2025!
04:18-4:31 Subscribe For More
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Did you guys start working on it like a week before release? otherwise how come you only have handful of features for a major version release? This software cost almost $2k a year.

rano
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autodesk make nothing new las 10 years

greenspeed
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When will viewport in Autodesk Maya update?

jacksiriron
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I am using maya since 2008 and now considering to learn blender. I think this software will be dead in 5 years. There is like nothing major happened since 2015 or something.

triplepen
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Please add weighted normals. Both 3DS Max and Blender have it, it's essential for game asset production.

ghosteyes
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Please please fix the broken Node Editor

gtrzdaddy
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will you ever update Dynamics in Maya such as (Ncloth, Nhair...) ? it's been decades!

skepticon
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Sorry to say am almost 8 years of experience and no solid updates like blender is moving fast be aware Autodesk u are losing ur costumer s

jadayoda
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Why don't you do some updates about Xgen? Have you guys totally forgotten about that tool?

arifnbd
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Just a question, is there a chance the UI will be refreshed at some point? it's been the same since 2017

lcespedesga
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Your words are very funny
Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost?
Can Houdini users no longer work with new versions?
Have these updates made Houdini lose its efficiency and power?
َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside.
It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and...
Maya has hundreds of serious problems that you seem unable to understand
After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing
After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation.
Procedural computing still has no place in Maya
After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur.
Are you really unable to see these problems or are you trying not to understand?

rezashamsd
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another incremental update, I mean it's good to see you haven't abandoned these programs completely but like maybe you did that's why there are barely any update to a major version update.

xanzuls
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since i can tell autodesk checks these comments, it would be nice to focus on vieports speed, lets make caching anim faster. thats always welcome

reniferZiolo
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basically for the whole year, they just take some existing 3ds max features and slap it into maya.
ONE WHOLE YEAR

Potatinized
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Have you brought background (legacy) raySwitch?

mustafanuroncel
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I thing nowadays blender are good for me because of dynamics

princeraghav
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Smart extrude and new bevel life saver!!

xd
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Please update the real-time renderer that everyone hopes for. It is similar to Unreal Viewport, as well as game engines and sculpting functions. UE is also implanting Maya functions. Failure to implant UE functions in Maya is a death sentence.

kqtztdy
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I hope implement character animation without rigging based on Pixar's paper that called character articulation through profile curves

memomind
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Hey autodesk can you do develop real instances into Maya? That don´t explode when you merge meshes into them or add materials that will propagate to every instance.

sinisalomikko