Blender Vs. Maya

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In this video I compare Blender with Maya. These are two of the best 3D packages, and by the end of this video, you'll be able to decide which one is right for you.

The quote starts as 2:20 in his video.

I also used clips from Elbert With An E, Pranjal Choudhary, AnimSebs, InspirationTuts, The C Sharp Programmer, David P - Digital Art, The Gnomon Workshop, Inc Saimon, Sefki Ibrahim, Autodesk, Art Bully Productions, Chris R, and of course my own channel. Thanks to all of these awesome creators for their amazing work!

Here are some links to addons mentioned in the video

Maya -

Blender -

Hard Ops / Boxcutter -

Easily Build Stunning Video Content With Our Intuitive Drag & Drop Editor.
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You should scroll back up and hit the like button so this can spread to more people!

filmstop
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If you are a 3D artist who creates content for games, then it doesn't matter what program you are working in, the result that you eventually got is important.

Koswfxc
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I'm an industry professional and have worked with 3D for over a decade now, and I can say with absolute assurance that most people don't care too much what 3D software you use. The far more important thing is how you approach the process and your knowledge of fundamentals, irrelevant of the software. It's obviously very helpful if you're familiar with the software the particular company uses but most places are very aware that some people just can't afford to get access to industry standard software. Also, as a side note, Blender is getting more traction in the industry every day, with more and more companies using it somewhere in their pipeline.

danielnees
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You forgot to include stability.

I was a 3d student and was suposed to learn Maya and 3DMax and as a student I had a free subscription for 1 year.

One day Maya crashed and decided to be impossible to start up. I tried to uninstall the program, it was just not possible to do so I had to download a Microsoft tool that uninstalls programs by force and it removed it at the end.

When I tried to install it back, the install wizard was denying to do it. The funny part is that none other program from Autodesk specifically, couldn't install. I asked Autodesk for support, but they deny that my student account exist, EVEN after sending them a video of how I can download everything I had permission on with no problem on THEIR SITE. We repeated the same Conversation like in a cursed circle for 6 months Untill they got tired of me and blacklisted me and straight up ignoring me. In the meantime I used blender to pass the year in university.

While my colleagues graduated with Maya and MAX, I was carried by Blender, where I also installed iy on a USB flash drive so I can carry it with me in places. .

I don't dislike Maya because it's hard to learn and heavy, I despise it because Autodesk ruined my education and I wish them the same suffering they brought me.

thefunydaino
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Fun fact: After all those years, Maya is still running with only one heart of the CPU.

TheBoyNikopol
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I learnt 3D animation with Maya's teachers, and learnt Blender by myself, and personally, for me, there's no way I come back to Maya. I mean, indeed, Maya has great tools... and animation layers. But once you know Blender, you can replace animation layers with NLA strips and, especially, if you did NOT choose the "Industry compatible" keymap and, slightly better, chose the "right click select" method instead of the left click, the time you save when you make a pose is INSANE! Like... it takes me almost half the time to make a pose in Blender than to make a pose in Maya. And knowing how many poses an animator needs to make for animation, it's easy to imagine the time you can save on a whole project. Simple, when I use Blender for animation, and I have to go back animating in Maya, I have the feeling that I had an electric screwdriver in hand, and someone requested me to use a basic screwdriver. This is so frustrating and this is the reason that for me, for animation, Blender wins.

Artaingus
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If Autodesk makes one huge price slipup with Maya... You already know where everyone's running to. XD

Ranakade
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0:35 Learning Curve (Blender)

1:18 Commmunity (Draw)
2:25 Blender Problem no-1-plugin
3:23 Consideration

===

3:43 Modelling (Draw)
4:18 PlugIt, Xmod(maya) & Hard ops, Boxcutter(blender)
4:27 Maya's NERB(Non-uniform rational B-splines)
5:20 Sculpting
NERB(Maya), Sculpting(Blender)

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6:04 Animation (Maya)
6:21 Blender can't use industry standard plugins

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7:10 Rendering (Maya)
7:25 Cycle vs Arnold
7:55 Cycles(Blender GPU Based), Arnold(Maya CPU Basedk)

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8:20 Price (Blender)
9:13 Quote from Pro Maya 11 year
10:37 Quote Summary

===

10:52 Summary
Blender(5) Maya(3)
Winner: Blender

depreza
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Maya veteran here with 15 years of experience. I've wrestled with Maya and pulled my hair out more times than I can count because it's just filled with inexplicable voodoo. And it loves acting up during looming deadlines. It's like the Delorean from Back to the Future. A car filled with potential but is unpredictable and refuses to work when its mission critical. And I agree with the assessment about Arnold. Arnold gives gorgeous results but its slow, even in GPU mode. For this reason I started learning Blender and have found it so much easier to use. While I don't see it replacing Maya anytime soon, I think its a great alternative for anyone wanting to break into the industry.

HaydenLee
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It blows my mind every time I see one of these comparisons that a free, open source package is even in the same conversation as Maya. Great summary!

briansnider
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I was taught to use Maya as my main software for 3D modeling, animation, rendering, and lighting during my time in college. Even though there were so many problems with it, especially crashing and file corruption, It was really easy for me to do personal projects. As for Blender, I get REALLY confused. There are so many tools, buttons, slider that I don't even know what they do. Maya is pretty straightforward. Unfortunately, many hiring companies want people who are skilled in Blender. I'm still working on transferring my skills to Blender. 😅

ZoomerPoliticalTakes
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A subscription-based piece of software that could go up to over $200 a month just isn't worth it. It honestly saddens me that people never talk about this and enable companies like Adobe to take advantage of people.

Walm
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You can have closed source plugins in blender. Your plugin can be closed source but interact with open source software. if you modify blender itself, then your advised to add to the blender source code but you don't have to do so if you don't want to. But you must say wat open source software or projects you used in your closed source project if you used any.

jowiemonster
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I'm an avid Blender fanboy and user, but Maya is easier to use and if it were free I'd use it daily. Also, there are a lot of bad Blender tutorials out there. That said, you made a great video and brought out some very excellent points.

keithparker
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There is a guy in the comment is like after AI there is no point of comparing the software these type of people makes me laugh😅 they don't really know much but they comment like they know everything

flexdemon
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Yeah - Blender and Maya is basically a personal preference at this point. If you are professional, you *need* to know both.

davidlloyd
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I liked the presentation: balanced and informative. It flows well too.

JohnGriffith-rtei
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6:30 open source does not force plugins to be open source. I will admit GPL (blender is GPL) is the exception. And agpl as well, so I'm this particular case, you are right. If it was bsd, there would be no issue.

jamesrivettcarnac
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Arnold for Maya also renders in GPU. And it's really fast. It also depends on the hardware. I have an AMD 3970X (32 cores) and both Cycles and Arnold render at the same speed making use of all the cores available.

jojito
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also. you can get EEVEE NEXT 'the updated" to bring in Ray tracing as well.

hexzadark