Maya is Great but Why Pixar & Dreamworks Don't use it

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Maya is a great animation software that is being used by many game development and VFX studios, but why isn't it used by the biggest animation studios like Pixar, Dreamworks, and so on?

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DreamWorks DOES use Maya in their pipeline across multiple departments.
Source - worked there for over 10 years.

brenolad
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Intern of Pixar here, I can say that artists in Pixar/Disney uses Maya as their main tool for animation, it’s also true that they use other softwares to create some scenes, but in reality the main animation tools are Maya and blender, yeap, they also use blender for some shots, but it’s not so popular tho.

MarcoOficialYT
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That's a really misleading title. Aka click bait

AshT
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Maya is used everywhere as the MAIN tool/ I worked at Disney, Dreamworks, Playstation, Square. And it's actually getting better recently ( thanks to blender)

toyoblako
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Renderman is not open sourced. What are you taking about.

XaiaDigital
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Studios will use what suits them the best, and if the Tech department think they can be better coding their own stuff, and have the resources ( AKA Developers ), they will do it. Having your own software means you don't need to pay licenses for each seat, machine, contact to solve bugs, be tied to contracts and such... BUT that is good for big companies who can afford it...and if they have small stuff to do, they will use out-of-the-shelf stuff like Maya if they need too. No need to reinvent the wheel for simple stuff.
If your tech department is big enough, then is a no brain to cook your own stuff, optimize and have your own in house tech, economizing Millions in something and is 'yours'.. render engine, crowd sim, fluids, Animation tools, 3D scanning, etc..
But that is not a solution for mid size and smaller companies. But still big companies will have their own share of stuff they bought, like Maya seats for Animation, they can easily cache all of that and inject on their own pipeline.

migovas
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Since Clone Wars the Star Wars animations were made in Maya and only changed for Bad Batch which was mostly done in Unreal.

snakerooni
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"Pixar cannot contact autodesk to work on features."

This isn’t really correct, custom development happens all the time - Autodesk, Maxon, SideFX, Foundry all have relationships with studios that run fairly deep, they do often develop features specifically for certain studios to aid in adoption and keep them happy, they are flagships that showcase their softwares capability and they also have thousands of seats. 

Autodesk also integrate software from studios all the time into maya - ptex was developed by Disney, UDIMS were developed at weta, cryptomatte from a smaller studio called Psyop etc.

EightNineOne
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Disney, DreamWorks, and sony animation uses it

ReubenToussaint-lkfs
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I think you don't know what open source means

khaledb
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They use Katana, Maya Renderman, Houdini. There are other softwares, you can see them in the documentary of the Pixar, but none can use them😅. I’m not an intern, but I like to study that. I know that toonz is used by Groenin and Family Guy, probably some Disney tv series.😊

alexinom
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I worked for Alias|Wavefront (Owned by Silicon Graphics) as a 3D product specialist. Had early access to Maya 1.0. Wow it has come a long way since. Back then it totally revolutionised the industry when it was released.

talbech
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Stop your lier. They use maya includrestudio like ILM and weta digital. I dont know why you have many leason to against autodesk

kinemastudio
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Did you just say they don't use Maya, and then show a bunch of footage of artist working in Maya on feature films? I know that there are almost always proprietary softwares made at the biggest studios, but really: "Maya is Great but Animation Studios Don't use it"? That is utter clickbait bull crap. Your opinion has just dropped many levels for this kind of stupidity. If you would have said "Why Maya is not Enough for Animation Studios" and made your case, I would accept it; but you literally contradict your own points by showing all these big films being worked on in Maya...your status is lower, however you may get more clicks...hope you are happy. //EDIT: So you changed the title, still a bit misleading because Maya is used for more than just animation: Many, Many Modelers use Maya, I'll bet even at Pixar and Dreamworks. //EDIT DONE!

dtrip
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interesting video, unfortunately it's full of mistakes. Presto (v1-2) was based on maya, dreamworks uses premo under Apollo, renderman is not opensource, and so on. How i know? i worked with pixar and dreamworks until 2017, left the US and work now for disney and others as freelancer

muto
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LMAO! Almost all of the studios you mentioned do indeed use Maya in their pipelines. Weta studios, for example, talk about Maya in their behind the scenes for the LOTR movies. Gollum was animated in Maya. TONS of huge studios use it, along with other software, but it's huge in VFX.

maxxxmodelz
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The video title is misleading. But i guess "everyone" knows that Maya is the number 1 when it comes to animating and rigging. What especially sets Maya apart from others are all the add-ons made specifically for Maya (AnimBot to name one)

hound_of_justice
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Developing a limited 3d software, in terms of feature, is actually easier that you would think.
Lots of concepts in 3d program are written around open standards, and there are many implementation of those standard that you can use to start with.
Creating a viewport that allows basic interaction with some geometry requires very few lines of code, for example.

xl
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Render Mann is not open source and if you want to use it for commercial purposes, pricing is if you have to ask, it’s too expensive.

aarocka
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Renderman isnt open source. If you dont know that I doubt anything else in this video is of any value so I stopped watching after that.

tlilmiztli