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Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?
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Convert Static to Skeletal, add bones, assign weights! Everything is possible in Unreal Engine. Now you can prepare your car in Unreal Engine and make it ready for control rig or Chaos Vehicle in Minutes! This approach utilizes same bone structure which is needed for Chaos Vehicle or my control rig.
Follow me:
My Current PC setup:
Chapters:
0:00 - Intro
0:58 - Project Settings Setup
1:28 - Importing Static Mesh and fixing transforms
2:43 - Converting Static Mesh to Skeletal
3:18 - Creating Bones for our mesh
8:21 - Assigning Geometry to bones (Weight Painting)
11:47 - Results of creating Skeleton
14:02 - Cons of using Skeletal Mesh Editor in UE
15:00 - Conclusion
16:17 - What is next?
Follow me:
My Current PC setup:
Chapters:
0:00 - Intro
0:58 - Project Settings Setup
1:28 - Importing Static Mesh and fixing transforms
2:43 - Converting Static Mesh to Skeletal
3:18 - Creating Bones for our mesh
8:21 - Assigning Geometry to bones (Weight Painting)
11:47 - Results of creating Skeleton
14:02 - Cons of using Skeletal Mesh Editor in UE
15:00 - Conclusion
16:17 - What is next?
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