Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?

preview_player
Показать описание
Convert Static to Skeletal, add bones, assign weights! Everything is possible in Unreal Engine. Now you can prepare your car in Unreal Engine and make it ready for control rig or Chaos Vehicle in Minutes! This approach utilizes same bone structure which is needed for Chaos Vehicle or my control rig.

Follow me:

My Current PC setup:

Chapters:
0:00 - Intro
0:58 - Project Settings Setup
1:28 - Importing Static Mesh and fixing transforms
2:43 - Converting Static Mesh to Skeletal
3:18 - Creating Bones for our mesh
8:21 - Assigning Geometry to bones (Weight Painting)
11:47 - Results of creating Skeleton
14:02 - Cons of using Skeletal Mesh Editor in UE
15:00 - Conclusion
16:17 - What is next?
Рекомендации по теме
Комментарии
Автор

Revisiting this, I love your section on the downsides. The best in-editor solution I have determined, which is cumbersome, is to us the Modeling tools and use UV islands to separate each of the components from the mesh, then I use the XForm to edit pivot, and set the pivot to the center of the separate objects. Now I copy and convert the collection of meshes to a single static mesh, and use the pivots as exact location references that I can copy and paste into the bones of the skeletal mesh. It yielded perfect centers for the bone placement.

The annoying thing is, with weight painting, it feels like painting twice. Once in UV to separate, and again to assign.
I want them to allow us to paint weights of sections, and then click an auto-assign bones button that places a bone at every painted weight section/group by surface or volume center.

randomancy
Автор

I didn't choose a simple car, but I can honestly say the basic bone/weight setup felt fairly simple - I just learned blenders bone structures yesterday, and after doing that and then doing this? I have to say I am impressed with the overall ease of doing a Mustang with 723K Triangles and 382K Vertices in Unreal with Engine.

Blonthar
Автор

Great Tutorial Bro🔥🔥....Love from Indiaa❤

nileshgupta
Автор

Love from Belgium to, following your channel since years, you are a ref for sharing valuables infos on UE and cars.

ralph-
Автор

Hey This is an amazing video. Are you going to make second part of this, that would rig the vehicle or drive it?

ritzsaikia
Автор

Hi teacher! I'm always watching your videos thankfully for giving me good information. I'll be waiting for the next video as well!

copperband
Автор

The most complete, detailed and amazing tutorial about rigging that i found! Thanks a lot for share your knowledge, man! Congrats!

_marcus_vinicius
Автор

hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?

alexmair
Автор

Everytime I try to convert to skeletal mesh Unreal crashes. :(

beyondcinema
Автор

Will there be a problem if we remove the clippers?

oCycleb-cocl
Автор

Hey, now u added the skeleton to the mesh. How do u add rig to that car?

minemastershorts
Автор

When I convert to skeletal mesh, the material ID's get messed up? Is there a fix for this?

thhm
Автор

Hello my friend, thank you for the video, is it possible to use separate meshes (car body, 4 wheels) to create skeletal mesh using this method? When I group select and right click to do so, it creates separate entities.

diegodaly
Автор

Even if i press contrl - d, i can't duplicate bone

studiaupe
Автор

can u show me how to change the model of the car, tks

syphu
Автор

Currently doing 6 wheeled APC instead of 4 wheels. Hopefully the process works, I do remember having trouble with middle wheels not working in back when using blender plugin and creating control rig. Hopefully with your modular rig tutorial its going to work. I am following step by step but adding Middle wheel bone as well. Fingers crossed, cheers

Sheva
Автор

hello, I'm having trouble with the weight painting, is there any way to select all the vertices since mine have 500k+ and isn't connected to each other when i hit flood. thanks

chhaysanlyathm
Автор

Great tutorial thanks so much. It would be cool to see some more hardsurface rig setups with skeletonmesh. There's isn't mch on I-net yours the best sofar 🙂

decorix
Автор

With this method are you able to remove the meshes them selves and attach different meshes like tires or rims or are you stuck with meshes that were attached with the model?

ewomer
Автор

Great tutorial...however how would you go about snapping bones to the center of the wheel rim with more complex geometry? My model has a very complex rim design and it isn't as simple as in your model. Thank you.

porterdesignandmotion