Rigging in Unreal Engine with Control Rig and the Skeletal Editor | Unreal Fest 2023

preview_player
Показать описание
This session will explore the latest additions to Unreal Engine’s rigging toolset. Using Control Rig and the brand new Skeletal Editor, we’ll show you how to utilize techniques such as creating skeletons directly in the engine and adding dynamic motion rigs to bring your animations to life.

Рекомендации по теме
Комментарии
Автор

As a Maya rigger, Control Rig is how I always dreamed rigging would be. Maya has always felt like jamming a square peg in a round hole. You can make it do the thing, but my goodness. The effort is excessive.

kiaranr
Автор

Unreal is truly the Swiss knife of game design!

polypunchD
Автор

5:55 - mind blowing part! selling point!
ctrl+g - is for grouping (default in maya)
ctrl+u - ungrouping
29:30 - omg i want that tool in maya.. ive struggled to create it right in outliner... but no luck

baarg
Автор

Control rig is Awesome, one of the best features of UE5, really pleasant to work with

PauloHenriqueVFX
Автор

Just what I needed. At the right time.

jacquecortez
Автор

While working a crazy control rig, we just ran into the scenario where if you exceed a stack instruction count of > 65535, the control rig will show as compiled with a green check but not be in a fully compiled/usable state. Looking into ways to optimize that now but it's a big bummer that we can't dynamically allocate the stack limit in this case.

wywarren
Автор

Big thanks to everyone at Epic games making this fantastic tool, you're the very definition of awesome!

mossonthetree
Автор

I would love to see a tutorial on how you make that rig, not just showcase xD still awesome to see

wondervolt
Автор

Adding a Quick start auto rigger that Rigs to the default mannequin skeleton would be a cool addition to this plugin ; ). But even the ability to rename bones and add\ remove them It giving me less reason to need to even open a DCC. But Can we Adjust weights while previewing an animation too ?

BaseRealityVR
Автор

As a Maya rigger, the job is more tedious than hard, but still rewarding.

Metarig
Автор

UI REQUEST: Change border color of the rig hierarchy panel (Or allow users to change color) - I can see its gray in this video and it breaks with the overall theme of UE.

syntaxed
Автор

I tried control-rig right when it came up but at the time it was too buggy and crashed the UI. I’ll have to check it out again as it looks like it's progressed quite a bit.

My workflow in Maya for skinning was to model clean proxy geometry that is in most cases lower than the final mesh. I do all the skinning on that mesh by starting out with binary weighting each joint (no smoothing). Then go through each joint and smooth its values to the adjacent joints while keeping all the other joints locked. This way you never end up with stray weights to clean up. The proxy geometry ensures that when weight smoothing it happens uniformly regardless of how geometry is modeled. After that you just transfer the weights from the proxy to the production mesh.

It’s been a couple years since I’ve done any rigging in maya but it probably still applies as this part of maya basically never changed over the 15 or so years rigging with it.

BryanHoward
Автор

31:35 after you applied the skin weights, how can you then move the bones so it deforms the mesh?

Hobnockers
Автор

Great stuff. Does anyone know how it works if you have small meshes like 10 x 8 cm and the bones are really big. It tried scaling but it doesn't work ;-(

decorix
Автор

Unreal just need Sculpt with mask and extract. Unreal is amazing!

sunny
Автор

Excelente contenido como siempre aprovecho cada tip para mejorar en mis manejos de UE5 MIL GRACIAS!! saludos desde Uruguay!

PhippeXGaming
Автор

What Resource would I look at to produce Rigs like this?

michaelwalker
Автор

How can I learn to rig characters and props? Can you please advice me? Thanks!

MabelYolanda-ci
Автор

16:40 sequence of bone masses with decay 17:45

dispersiasvata
Автор

Are you going to show the Lunar Horizon in video? Project looks really cool.

billmore