Change the Skeletal Mesh in your Animation Blueprint in Unreal Engine UE5

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Awesome. Concise and to the point, which I appreciate!

dekkobokko
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Wow! It works.
Hint: you can create 1 base animbp and then create from it several childs animbp, for each skeleton\mesh.

Arthur-oykd
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Control Rig - Hierarchy discrepancy for bone 'Head' - different parents on Control Rig vs SkeletalMesh. Error that occurs with this.

bryanwiitala
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ok my problem is when im done doing this my new character arms are all messed up and the discord i got the template from is no help.

PatrickVitelaYourAverageGamer
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This doesn't work in 4.26.2 :( My character is using the same skeleton but when I try to swap it in the Blueprint, nothing happens and it won't let me change it. Even though I can change it to a static object like a cube D:

idlekaty
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When I select my character for the animations the skeleton doesn’t line up with the old one and it looks messed up, sorry I’m a noob at this. How tf do I get the skeleton to match the old one so it doesn’t look jank?

MyGamesterGaming
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been looking for like 2 hours how to do this. ty

dzyGG
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I have problem when I switch characters my weapon disconnect. I cannot figured out what going wrong, skeleton are same

sabat-ondutyculprit
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What about the Animations can I still use Lyra Animations?

sagarhinsu
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Will this work if i had one skeleton, then in blender added some bones and import new skeleton? I don't want to redo entire anim bp

gendalfgray
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the target skeleton option is missing for me

Ibrahim-qrrz
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I dont see the dropdown menu in the Advanced tab. What am I missing?

sybexstudio