*NEW* How to Make a Modular Control Rig in Unreal Engine 5.4 Preview

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Hello guys, in this quick and simple tutorial we are going to see how we can make a modular control rig in Unreal Engine 5.4.

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Thank you. I was looking forward to this tutorial and this feature ever since I couldn't afford Maya software anymore 🙏🏿💯.

RipperRoo
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Very cool. Looking forward to playing with that.. 👍

cgxlv
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Hello, I have got an interesting issue which is completly ruins my pipeline.
When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?

tgykurtulus
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My GoSH! This is brilliant!
Does it only work for "humanoid" chars or also for other things like animals or other things that´d need a c-rig??

RSProduxx
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Thanks man! But can you show how to use it for customize character idle or shooting poses. Keep going)

nbmservice
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Hi...Can you please teach us.. adding weapon icons and movement icons to viewport displaying in?🙁

magro
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Hello, if we want to hand keyframe our animation in sequencer, how can we use the IK/FK switch for the arms? When I use the IK/FK switch, I can see the arm popping or rotating during the IK/FK blend. In Maya, there is a 'Match to Pose' button that aligned the FK skeleton to the IK skeleton and removes the popping during the IK/FK blend. Does UE5 has a similar "Match to Pose" button?

hotsauce
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i may have missed it, but ddoes it work for non-human meshes?

ECAKJ
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Is it possible to rig a vehicle inside UE5 directly?

liubaka
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When will you release your multiplayer shooter game course?

tariqal-sadi
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thanks for the tut! I'm a proper UE newbie. I imported a random character from mixamo, but the yellow hexagon is in the middle of the chars body and none of the sockets pop up automatically... I have to manually select them in module hierarchy. Are only some models compatible or am I doing something wrong? Thanks

philhighfield
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Can you do a demo with Synty characters rather than characters that already work on the UE5 manekin. I can't get that to work.

AlpacaHacker
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Cool! And what about animation 4 creatures without legs fxmpl? Or with 4 arms? Is it possible to make with the same feature?

kamaelru
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Can you make a tutorial for the Motion Matching please ?

Gazwal_Studios
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Can i rig character in 5.4 and export it to previous version?

akaseven
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Bro please you create a shotter online series please?

_studios
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Can i migrate my project from 5.3 to 5.4 in a clean way or is it better to clone the assets from the origin after creating the 5.4 project?

jotafumeiro
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sir, 12100f + 4060 8gb does it support ue5?

garaxd
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Disappointed in this one unfortunately, I have the same character and happens the same thing in the video, the legs are twisted around, which will be a mess using it in anything. Since there is a lack of content in troubleshooting control rigs would love some videos about it

Anubisfrak
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It doesn't work properly with non-human skeletons

bgland