Modular Control Rig Tutorial | Unreal Engine 5.4

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Hello guys and welcome back to another video. In this video we will be checking out the New Modular Control Rig inside of Unreal Engine 5.4. The new Modular Control Rig allows you to create an animation rig for your character in just a couple of clicks. It automates and streamlines the process of creating rigs for your character so that you can quickly start the animating process. Whether you are animating characters for games or short films, the Modular Control Rig in Unreal Engine 5.4 will speed up the process with just a few clicks.

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This is insane. Crazy how far the engine is coming. I tried to learn so many times. 5.3 is the most fun I have had learning the engine, can’t wait for the full release. Thanks for the video so fast

Tryhardblackguy
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Wow! Great tutorial! There are so many more possibilities with the engine now! Exited to see what's coming in the future.

TheDonutIsHere
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man, Unreal Engine really is becoming a good game engine for indie game devs. this makes rigging super quick and easy to do, this is really helpful if you're working solo. hope they add more, like how that Cascadeur animation looks, well if they can replicate that, that will immensely help indie game devs

princeroben
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Appreciate you man. Really looking forward to this next engine version so it's nice to start brushing up before the change over. Highly appreciate the concise info!

GroundbreakGames
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as a person who work alot in unity engine n blender, this is more than a god bless for indie developer, i was able to animate everything inside ue5 for my fps survival game, thanks alot, do ur best n any indie devs who see my comment, ill sub for sure ~

Fishy_TD
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this is amazing. The reveal was good, but seeing it in action is 100 times more insightful. Thank you very much for the explanation.
if you accept requests, pls pls PLS do one for the new clothing system :)

Tenchinu
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woooot, this is insane!!! I need to get back to animation xD this definitely allows for at least quick animations for some game idea testing etc. probably even viable for production.

coffeediction
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Wow!! You are going OFF with videos about 5.4 - thanks so much for doing them! The one thing I can’t figure out how to do is the new “kinematic collider” that they showed at gdc. It looks basically like we can finally get cloth simulation properly reacting to metahuman meshes! But yeah, I can’t see it anywhere. I built 5.4 from source to see if it was in that, but nope!

virtualfilmer
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Check out my Multiplayer Survival Game Course:

SmartPoly
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You can easily fix the knees pole vectors being too far from your mesh by selecting the Leg modules and setting the PV Offset Factor to a lower value.
Thanks for the tutorial !

florentsolut
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amazing video i cant wait to hop in and try it out

blahb
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Amazing! Finally a system that makes sense to me. Nice.

bruceburnett
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this is crazy, working with it now. the new skeleton editor was already way more intuitive than Blender. if the rigging is as straightforward as it feels, I could turn a model into a animatable character in less than half an hour.

williamclarke
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This be cool, I been using FK to animate my char since I was too lazy to build a control rig since I think I could find a free compatible control rig somewhere.

But now with this it be so easy! I can do better animations!

cindyzxec
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looking forward to using it when full release comes out.

goochigooglar
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I would like to see next: How to create assets within the game, the player, how to export it outside of the game, or whatever is as close to this process as possible

velikanskaglava
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This thing is insane, i always had a hard time with rigging for unreal and animating since i did not had access to Maya or other professional tools.

LukiGames
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Im recent and have enjoyed your blueprint tutorials.

PLEASE make a tutorial of full HUD. Since HUDs are a default in almost all games i would like to hear from you as to how to use custom images, images for progress bars, maps, cooldowns, revups (hold to power up), sidescreen directional inicators, compass directional indicators, crosshairs, markers or bubbles or health bars on targets and/or allies.

I know there has to be a way to have 3D images on a HUD. I want to create a health bar like this old gamecube game called "Gotcha force"

krm
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I do recommend his course, I've done it

AdamWoolnough
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Hi poly, good video as always. I really want to get into game development but have tried a few times and I dont think my Pc can handle this type of thing. May I ask what is your system specifications and if you are willing to give recommendations for a good starter rig to atleast complete a full game with packing and the works. Thanks!

sniperviper
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