How to Use the Skeletal Rig Editor in Unreal Engine 5.3 !

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Hello ! I will show you how to use the Skeletal Rig Editor in Unreal Engine 5.3 to create your own character rig with the weight painting !

Don't forget to drop a like if you like this video and subscribe if you want to see more tutorial on UE5
Tell me if you want the 3D Bunny !

Chapters :
0:00 : Intro
0:39 : Import the Character in UE5.3
2:43 : Adding Bones to the Character
15:09 : Weight Painting on the Character
24:25 : Result
26:46 : Outro
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great video. I learned alot about the new skeletal rig. It seems really good and a nice option if you want to set up a rig for something without needing to go back to a 3d software and im glad that the option is there for anyone who wants to use it. You explained it really well and this video was very informative. Thanks!

PersonWithDreamz
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Really good tutorial. This can be tricky. The slowness is worth it.

hoytdwyer
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Your video is amazing, Will watch every single video.
Thank you! Can't wait to get into 5.3!

I hope YouTube gives you more exposure, it's a sin you don't have more subscribers for this quality content!

I wish success for your channel (and UE), this is a GEM!

60th Subscriber <-

alenota
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Wow. Thank you so much for this. Been struggling for a week nou with how things works. Please keep doing detailed tutorials.

stefanleroux
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My first time trying to rig a simple pawn that will rotate using AimAt control, you really helped me.
Love your tutorials man! Always detailed and informative!
Thanks

BenskiGameWorks
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5:10 You could also rename multiple joints by selecting joints(1-3) and hit F2 and type spine_#1. It will rename all three numerically.

sagaruchiha
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Merci beaucoup ! Bon, j'ai encore du boulot mais au moins tu m'as permis d'avancer sur un truc où j'étais perdu... plus qu'à comprendre pourquoi le mesh se déforme et s'écrase quand je bouge un membre mais... ce sera pour un autre jour ! Déjà content que ça bouge...

KaneBanway
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Thank you so much for this tutorial. I tried it today with a human mesh. I found that the white color spots are difficult to spot sometimes. Changing the color mode from min/max to color ramp and setting the max color from white to red helped me alot. It looked more like a traditional weight map from blender.

BloakoxD
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This is great. Thanks
Do you know how to make or a place to find clear information about Drivers for morph targets?

czardrum
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They need better vertex selection tools. Maybe there's a shortcut I'm not aware of. There needs to be a way to expand the current selection. And also a way to select all connected vertices.

alienrenders
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Great Video. Is there a template to as an example "auto add" all the bones for the standard UE5 or UE4 Skele instead of having to add them manually one by one?

michaelray
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Hi Nicolas New to the channel here, great content bro... I have a quick question for you ... when I click on the bind skin bottom my whole character turns completely black.. do you know why that is?

Dcker
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Very informative vid! Just when I try editing the weights of my model with a brush tool- Unreal 5 crashes

clay
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Can you mirror the skin paining? Because doing it by hand results in different weights on each leg, and if you have complex topology this will be more visible

Lazarosinep
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Hey, I'm new to Unreal Engine. I'm currently building my game in version 5.2, but I was wondering if I could install version 5.3 to use the Skeletal Rig Editor for a character and then move that character to my game in version 5.2?

hustle
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Is there a way to freeze the rotation of the joints? Like you would freeze a rotation of a bone in Maya?

hotsauce
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im using a voxel mesh which has very little different triangles when i weight paint it is that okay if some of the weight paint goes too far onto a part of the mesh?

johndoe
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Question Sir! Is there a way to create a humanoid skeleton in UE5 that meets the UE5 Mannequin humanoid skeleton standards from the start, so that UE motion assets can be directly referenced later without the need for another skeleton retargeting?

taichengchen
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did you mirror the weight painting from left to right?

johndoe
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ive been having lot of trouble weight painting ass bones

waadiach