Should You Focus On Improving One Skill Or Many?

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I've always been a jack of all trades. I've always had a ton of different slilsets. But I know a lot of people that are very good at one single thing. What's better in something like game development?

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Same here! (3D/2D specialization paying bills as an artist, but with a programming knowledge, I can explain to the programmers what I want to do in details.). Great video!

Amelia_PC
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I just found your channel man hit sub so fast

naman_dw
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Your videos are amazing Tim. You should be very proud of the content. It's helped a lot! I have a quick question, where would you suggest are the best places to hire freelancers for art, marketing, video editing, etc.?

Adam-lxze
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Hey man! Love the videos, I have a quick question if you have the time. Do you think it would be beneficial from a marketing standpoint to release a super early build of my game to the public on a platform such as itch.io to get some attention and feedback? This is going to be my first commercial product and I really want to get some attention and build at least a small audience, I'm not sure if I should wait until the game represents the final product more or release a build in the coming weeks.

joseph_
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At 2:20, maybe you just had a hard time thinking up examples, but those things are absolute basics that anyone would pick up. Not really the signs of a generalist.

For art, you'd know color theory, anatomy, composition, posing, lighting, animation principles, graphic design etc.

For audio you'd know your scales, arrangement, structure, synthesis, effects, mixing, etc.

And in both you should have knowledge of a wide variety of styles/genres and artists to reference.

The examples you gave were really just a programmer's first look into audio and art. You can literally learn it all in 5 minutes.

The examples I gave would take you from beginner to amateur. And to be a generalist, I believe you should at least be an amateur, anything less and you're just dabbling.

NihongoWakannai