Using Mesh to MetaHuman in UE | Unreal Engine

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So we can now auto rig any character face mesh we have, to a metahuman rig. Wow when did this brilliant feature happen. And this is such good timing for me and what i just finished :)

BaseRealityVR
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This opens up so many possibilities 🤙🏾

JonathanWinbush
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Can’t wait to hop in and try this. Super exciting!

CinematicCaptures
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This is so amazing! Thank you team Epic Metahuman programmers and td we live in wonderful time of awesome people who doing it for all of us.🤗😊👍

jameson
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Awesome, hopefully the ability to do the same with full body sculpts coming sometime soon. Would be the best with the option of specifying the exact height or just matching the input file, if it's been created with real scale in mind.

MarkW
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IMPORTANT :
Remember to disable this plugin when you perform a build, you will have a LINK2001 error, so each time you want to build, disable the plugin then build

joantonio
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Wait what. Did you just casually generate an extremely clean AF mesh from a scan within unreal and kept going like it was nothin? Hot doggie

francescocalvi
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I 've just tested. Works perfectly with high fidelity. Thank you, Epic, for such awesome tools.

LFA_GM
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Wait, a feature like this out of nowhere? It's almost groundbreaking!

rafalosso
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no way dude, i was literally just thinking what if i wanted to sculpt my own meta human but the character custimizations arent enough. Now yall just let us merge objects to a meta human rig. That's boss moves right there

_casg
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Where is the metahuman plugin in 5.1 ?

mrsaudify
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Cat is finally out whoop whoop. Funny I told people last year epic will come out with this eventually and they said impossible. Anything is possible

Jsfilmz
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God fucking dammit. We've just finished 3 characters with full range of motions... In three weeks without going home. Oh come oonnn. Not sure what im feeling right now... Godddammit

GandoshGanbaataryo
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Mind blowing! 🤯 trying this out now! Looks like Metahumans will become much more flexible to use

unfgames
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interesting, just tried it out.
Seems not be an exact wrap but more of a metahuman closest head it can generate to match the custom mesh.
Still useful and pretty cool.

spaceidiot
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Trully groundbreaking! Would be also great to have the same feature but for the body, so it will automatically align everything we sculpted, maybe even with custom textures, who knows?

Hunger
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Holy f* s*. Are you kidding me? This should be the next front page of Times bro xD.
This is AMAZING, I need to test this tool right now.

AndreNMailho
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seems like the end of classic wrap, zbrush, maya, mari workflow for digidoubles

razorblade-
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This is seriously awesome and a major bonus it makes this so much more awesome but the fact that I can't export it to Blender and it takes so long to render something or video out in Unreal Engine makes it kind of a deal breaker for me ....and I tried it all day on this really nice 3D model I bought of Michelle Pfeiffer today trying to get it to look like her and it came close but I realized I'm still gonna have to master animation to get it to look exactly like her when i animate... even though I could point my iPhone Facecap app at Michelle Pfeiffer on the TV and capture her face from the TV and apply that animation to the model... Which will get me close but then I'm still only limited to things that Michelle Pfeiffer has
already said and just the way she said em

toapyandfriends
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This is truly...EPIC! Thank you dev team!

studiopixani