Tutorial New Conformed Mesh Method! Metahuman Creation 2024

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Stay ahead in 2024 with the latest Conformed Mesh technique for crafting hyper-realistic Metahumans! Elevate your CGI game today. 💡🎨 #Metahuman #ConformedMesh #CGI #2024 #unrealengine #unrealengine5 #likeness #digitaldouble

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Man! This is just AWSOME! 😁🙏. It makes perfect clones from mesh.

Starcle-Studio
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You dont understand how much I needed this!! Thank you so much!!!

khayelihlembele
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Lovely walk-through, thank you Elvis!

TORideToronto
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After so many wasted hours spent on watching all sorts of "hacks" how to alter the metahuman, finally, i found your video. Thanks so much!

jnsp
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Hello. Thank you so much for this. But when i click on the Metahuman identity solve one of the nostrils bounces back. And i save it etc but i can''t see conformed mesh in the folder. Can someone please help? Thanks in advance

iamtryingxoxo
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So I still don’t understand why this method is better than the standard “Mesh to MetaHuman”?

Djonsing
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imported object into blender is ridiculously large. Wayyyy over 2000 units. this tutorial leaves out some vital data. like putting the 1 after the command, and the how to match up the export scale from UE to the import scale in blender. No mention of scale, no mention of how to correct the scale issue. And thats where i am stuck. cant match scale from one to the other so as of right now its pretty much useless for me. I cant sculpt a obj file that wont even fit in my field of view. camera and viewport settings have to be set to 12 focal length to even see the obj and even then its super distorted. Anyone else have this problem? I tried setting blender back to default, set the units to none, set the units to metric, imported at 1/100th scale nothing works.

RobertOlson-ui
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Great video! can you provide us with the links to the Epic marketplace project? 🙏

germanmairen
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Is it possible to to swap the mesh geo when using Metahuman Animator? The process seams very similar😲

deswzc
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Between the voice and creepy music, this reminds me of a hack by Anonymous .. Kudos

WillyCash
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Thanks so much for your workflow, but can it work with 5.1 version?I do not see "configure components from conformed" in my asset window.

Chris-ylgh
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this unlocks the model artists to make crazy metahumans

ukervwc
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@Elvis Morelli, I press enter with the command (at 3min on this video for the alternative method) and then click on "MetaHuman Identity solve", but after that impossible for me to fond the Conformed Mesh (nothing appears in my project folder). I'm Using UE 5.4... Do you have any advice ? Great Totorial by the way !

denisduchesnay
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Hello, are you on Discord? would like to show the Conformed mesh after it is imported in blender, the mesh looks like it is cracked. no knowledge of blender, but willing to learn.

starcityinc
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hi, What was your purpose of cutting a part of the video to make the tutorial unclear?

weclipstudio
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DUDE NO I was about to spend over $100 on a plugin that doesn't even perform this well!!! Could this work with a custom body mesh as well?

frescolaveen
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Hi Elvis! i tried these metod with unreal 5.2 and 5.3 and when i enter in the saved folder the .obj don´t appear, do you know why ?

JimmyVanwolf
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At 2:59 of the video, I did not see the value I set because the borders of the video are not clear at the bottom.

nrs
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Incredible, thanks for sharing, great to see an officially supported method for more customized MetaHumans in UE. Just curious, is there any official documentation from Epic Games on this? Curious how you figured this out 🙂 But nevertheless thank you, this technique using an official UE feature is something that is incredibly useful!

JsAnimation
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While trying to recreate the metahuman using conformed mesh, First, I got an error saying, your Metahuman face scale is 0.296x of the average scale and i got a metahuman with complete artifacts.. So, I exported the sculpted mesh by increasing the scale to fix the error, no error popped up this time, but still the generated metahuman is messy with artifacts.. I neither increased the vertex points nor sculpted any extreme details.. Can you help me fix this error?

harrykurakula