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Scan to MetaHuman Tutorial for Unreal Engine 5
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Take your own sculpt or face scan and export to fully rigged MetaHuman skeleton in under 10 minutes!
Mesh to MetaHuman for Unreal Engine 5
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0:00 - Introduction to Mesh to MetaHuman
0:33 - Prepping Scan Data
1:28 - Activate MetaHuman Plugin
1:49 - Importing Scan to Unreal
2:31 - Scan to MetaHuman
2:50 - Selecting Scan
4:17 - Tracking Active Frame
5:04 - MetaHuman Identity Solve
5:33 - Export to MetaHuman Creator
6:47 - Cleaning up Mesh Data in MH Creator
7:35 - Skin
8:10 - Blending Faces
8:56 - Eyes
9:39 - Custom Sculpting Head Shapes
10:23 - Hair
11:14 - Importing Custom MetaHuman into Unreal Engine
13:28 - Using Facial Rig
14:22 - Special Thanks / Closing Thoughts
Mesh to MetaHuman for Unreal Engine 5
Special Thanks to :
0:00 - Introduction to Mesh to MetaHuman
0:33 - Prepping Scan Data
1:28 - Activate MetaHuman Plugin
1:49 - Importing Scan to Unreal
2:31 - Scan to MetaHuman
2:50 - Selecting Scan
4:17 - Tracking Active Frame
5:04 - MetaHuman Identity Solve
5:33 - Export to MetaHuman Creator
6:47 - Cleaning up Mesh Data in MH Creator
7:35 - Skin
8:10 - Blending Faces
8:56 - Eyes
9:39 - Custom Sculpting Head Shapes
10:23 - Hair
11:14 - Importing Custom MetaHuman into Unreal Engine
13:28 - Using Facial Rig
14:22 - Special Thanks / Closing Thoughts
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