Mesh to Metahuman more in-depth

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I wanted to go a bit more in depth on unreal engine metahuman than just what the auto trackers give you. I select a more stylized character and go over the process of moving the different markers for the eyes nose and ear to get interesting results. please excuse the pops as I didnt notice until after the recording and I don't often upload to youtube.
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The proper workflow for correcting things would be to do the initial tracking like you did, hit Identity Solve and then you can start tweaking. This will try to align the markers that are not auto-tracked saving you a ton of time when fine tuning. Another thing I'd recommend, after doing the initial solve, if you want to adjust the ear for example, go to free camera mode, rotate the camera, promote another frame and adjust just the ear in that frame. Its much easier to match the shape of the ear with a slightly different view angle. You can have as many promoted frames as you want and as long as you have at least one Active curve in a frame it will be used for the Identity Solve. But you got a pretty good result considering you have a stylized mesh

thalessabino
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This was exactly what I've been looking for, holy cow, THANK YOU!!!!

dchick
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Excellent!! You gotta click the node, then move it, then click away, then select next node click. Sop glad i found this I was confused for a minute!!!

workinprogress
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I don't get why Unreal make the face so custimizable but not the body. But thanks for this tutorial dude. It made my metahumans look way more accurate.

JUYAN
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Thank you very much for the detailed tutorial about mesh to metahuman 🤩

aliraza-enhu
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Try to go for a Blue Snowball mic as your mic is having serious issues. After I got one my mic issues vanished. Other than that great job!

virtual_intel
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nice...I always wondered why my metahumans looked wrong

MarvelMaster
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Thanks man! Helpful video. I used my scanned head. It tracked the eyes, smile lines, and lips great. But when I make the other layers visible, none of them show up. They weren't anywhere on the screen. This a known issue? SOLVED: I used the identity solver, and then did a B comparison and when I zoomed in it had all the white lined layers. PS. You may want to up your mic volume a bit. Cheers.

GlowboxD
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I tried with a photograph. It does not work, while it does use one frame to do the tracking, when it comes to the mesh seems this thing uses like a wrap modifier on a generic metahuman head to get the custom one. Also your eye got bad results because you need to do a full frontal view, your model is slightly rotated.

MRDDev
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how far can we take this ? what I mean by that, is can we use even a dog face, then somehow create a metahuman equivalent, moving the guides accordingly ?
even pose the body in a on all fours position, and reshape the metabody too ?

MetaAnimals is the next step me thinks/

ambiencevideos
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for the ears, you should use a different frame and I need to add you spent a lot of time on the eyes and you backed it to the default mh eyes that don't look like the eyes of the model. I have done some testing myself the rigging part is not useful at all but as far as it gives me 90% close shape with the same topology it's very helpful I use that and in wrap3 I make it 100%. in Maya, I discard all the joints attached to the face and with a script, I convert the delta shape into blendshape. for the eyes, my source is a normal metahuman, not a custom one which always results in weird movement.

Metarig
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Great video - ty! Any tips on how to get large, round eyes like Pixar? You almost had it in this video but you had to shrink the eyes after it was uploaded in MHC....

georgesmith
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hey when i select the unchecked options nothing is highlighted. its only showing the normal lines that happen automatically how can i see the other lines? when u selected the first eyebrow 4 example, it showed up on the left side of the screen. when i select the eyebrow i dont see anything anywhere

moonduckmaximus
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Man I cannot wait till I can truly edit the body and make easier edits on these models. I got GANTZ to make.

themightyflog
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Have you tried to import the custom metahuman character back to Unreal and use live link app to drive the character? In my case, the facial animation looks very wired and all facial animation is wrong. Have you met this problem?

kunqian
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Hi, when i try searching the metahuman pluging nothing apears, why?

xzombiefx
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Seriously great information ! but your mic? Seriously?

animaticmediaUSA