Blender Secrets - Turn N-gons and Triangles into Quads

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A very simple solution to N-gons and triangles in your subdivision modeling workflow, is Subdividing in combination with creasing to protect your shape. It automatically turns everything to quads. Since it also introduces more geometry, it’s best used early in the process.

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Written by / voice: Jan van den Hemel
Video edited by: Tushar Ganesh
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Bruh he just made sub divs greatest weakness into its greatest strength.

nightblade
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I have just used it in my project, and holy moly the results were so BRILLIANT !!!
You saved a lot of my time, which I would have wasted fixing the N-gons manually !
Thank you much !!!
Never stop this series, You are one of the GREATEST GEMS in our Blender community ! :)

chillegaming
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This works great for a lot of cases, but can result in weird edge flow, and sometimes its best just to merge and slide to get rid of the tris and ngons. Nice tip thought :)

quinn
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I may have done many topology warcrimes on my first character model this is a big help

tactical_slime
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Amazing! Your brain works in ways that mine would never have guessed. Thank you for your approach to problem solving! =)

IvaVodkaShot
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There also is Tri to Quads function [Alt + J]
But your way works in more cases !

TroglodyJeej
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MIGHT BE THE BEST TUTORIAL IVE SEEN IN MY LIFE

yuvalshatz
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This will really help me for modelling cars, thanks!

the_letter_n_but_with_a_hat
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I do the same thing but, I didn’t realise the extent that the technique could work. Love it 🔥

thejagman
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Very useful !! Thank you for this tip. Opitimization is one of the most important thing in modeling.

MrDovman
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Quads are a blessing to hard surface sculpting.

koryaiine
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Pretty sure this is going to solve a lot of my problems, thank you.

ShoobsD
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Amazing trick! thank you, i love your channel.

matsy
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I came accross many channel but this is the Best channel for blender users . Lot of good tips .

gameplayontamil
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Nice trick! Plus, you can use it to see how to solve the triangle to quand problems manually.

jean-michelgonet
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Great video. What's the background music? It's super relaxing.

SrTNick
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This is a great technique, but it creates so many more faces. Do you recommend a tutorial on merging/removing edges and faces without bringing back Ngons? I imagine it'll be done manually, which I'm okay with. I appreciate it!

benitoelwerito
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Is it any different if I choose "simple"(not catmull-clark) with the subd to keep the shape when doing this? Thank you!

AnimaAside
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Can anyone explain how it works? How is that forcing the subd to keep a specific subset of edges sharp turn them from ngons to quads? How can it work for every ngon?

Sh-hgkf
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You can also spend a little money and get the blender QuadRemesher addon.

TINJ_