Blender Secrets - Quick topology fix for ugly edges

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In case you notice some ugly shading aftifacts on the edges of your solidified panels after retopologizing, here's a quick and easy fix.

Watch the rest of the robot modeling series here:

Get the free Blender Secrets sample PDF:

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In case you notice some ugly shading aftifacts on the edges of your solidified panels after retopologizing, here's a quick and easy fix.

Watch the rest of the robot modeling series here:

BlenderSecrets
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Super nice! Another arrow in our bow to get rid of those annoying artifacts!
Thanks.

pile
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Wow, thank you so much for this tutorial! I spent over an hour trying to google solutions only to find the solution here in all of 30 seconds.

mitchrussianimmersionchann
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Great required short tutorial, thanks😊

Tamer_Gomaa
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you're doing the Lord's work

sheldonharbour
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Sometimes is not just that, its also could be you have a inverted face doing conflict with the mesh

felixanr
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Hi, I have a somewhat complex scene with multiple animations and multiple simulations in blender, is there anyway I can render out negative frames say from -100 because I really don't want to move all my keyframes up I really don't want to rebake everything and it will make things more complicated. In the preferences tab, I checked allow negative frames option but I still can't set the render range in the render tab to negative.. It goes back to zero.. Can someone help? I searched a lot but as of now I find no solution

pauldaniel
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0:24? Where is '-1' on my keyboard?

onjofilms
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I never understood how can I see my edges be that curved

Lutra